87 lines
5.1 KiB
HTML
87 lines
5.1 KiB
HTML
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<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
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<meta name="generator" content="Adobe RoboHelp 9">
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<title>Wiring, Virtual</title>
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<link rel="StyleSheet" href="HtmlHelp.css" type="text/css">
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</head>
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<body>
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<h1 class="firstHeading">Wiring, Virtual</h1>
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<p>Virtual wires are used to connect the objects on the design layout and,
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route the signals between the connection points of internal processing
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objects and/or input and output ports. These wires are for design clarity
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and have no relationship to actual signal routing on the design layout
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pages (i.e. Main and in <a href="MAINWhat_are_Zones.htm">Zones</a>) the
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devices must be cabled properly in the real world installation for proper
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operation. This includes the correct use of line level audio cabling,
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multicores and cat5 Ethernet cabling where appropriate.</p>
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<p>However, when in the Configuration windows for a device, the wiring
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to connect processing objects is critical. Incorrect connections and unwired
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ports will show up in the <a href="MAINCompiler_Report.htm">Compiler Report</a>
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as errors that can be traced back for proper connection.</p>
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<h2>Wiring Notes</h2>
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<p>1. An incorrect connection (e.g. an input to input between processing
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objects or trying to connect an audio output to a network port) is indicated
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by the wire turning red.</p>
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<p>2. The processing objects supplied are set up for the default grid,
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which is 10x10 pixels. It is strongly suggested that you leave the grid
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on this setting, and leave the 'snap to grid' option in the toolbar enabled.</p>
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<p>3. By default, you are permitted to create vertical, horizontal and
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diagonal line segments. However, you can tighten this restriction by selecting
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No Diagonals from the View menu (or toolbar) in order to create tidier
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and more presentable layouts.</p>
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<p>4. If you are in the middle of dragging a wire and you realise that
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you are doing the wrong thing, pressing the ESC key will abort the drag
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operation. Also sometimes it seems difficult to release a wire that you
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may have inadvertently picked up; in this case right clicking in the design
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space should drop your connection to it.</p>
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<p>5. Hovering the cursor over a wire will show the presence of audio or
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<20>no signal<61> <20> the system needs to be online with an audio feed for anything
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to show here, thus it is a good indicator of signal flow.</p>
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<h2>Multi-wiring</h2>
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<p>To wire up multiple similar connections between devices, processing
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objects, input/output blocks or network bundles; select the required number
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of consecutive nodes (now shown in red), click on any one of the nodes
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and drag the wiring to the required connections.</p>
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<p>NB: Where the connections are direct, i.e. 8 outputs to 8 inputs, the
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connections will be easily made. When there are differing number of connections
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available HiQnet London Architect will wire all those that are possible
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from the top down, i.e. the top connection is the anchor that all others
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follow. Where there are other objects in vertical alignment with the desired
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destination and, if these have valid connections, HiQnet London Architect
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will connect sequentially to as many nodes as available, i.e. across a
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<a href="Cobranet Information.html#Bundles">CobraNet bundle</a> and an
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analogue audio output block. The exact alignment of these objects is not
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absolutely vital but using the object alignment options in the Edit menu,
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or toolbar, will help to make sure that the connections are made properly
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- see <a href="Layout Options.html">layout options.</a></p>
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<p>Multiple dragged wires can be made to turn 90 degrees by holding the
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left or right arrow key (dependent on which direction is required). The
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corner will be indicated and the correct angle to keep the wires evenly
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spaced will be shown and applied when connected to another device.</p>
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<h2>Single Output to Multiple Input Wiring</h2>
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<p>There are several methods available to wire from a single output node
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to multiple input nodes.</p>
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<p>1. The most basic method is to click on the output node and wire directly
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to the input node. Next click on the output node again and wire to the
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next input node. Repeat for all nodes.</p>
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<p>2. Add a wire from the output to the first input node. Next double click
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the wire to create a Y-split, and wire that to the next output node. Repeat
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for all nodes.</p>
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<p>3. Multiple select all the output nodes. Click the top node to start
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a mutliple wire. As you move the cursor over to the input node, press
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the 'C' key. Keep the 'C' key pressed until you have clicked on the output
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node.</p>
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<p>It is possible to combine #2 above with multi-wiring. You can select
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a group of input nodes, and multi-wire back to existing wires in order
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to create multiple Y-splits in one go. Use the left and right arrow keys
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(or Z and X) to stagger the multiple wires. This makes it very quick to
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create configurations such as the one shown below.</p>
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<p><img src="multiwiring.jpg" alt="mulitwiring.jpg=" border="0"></p>
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</body>
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</html>
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