87 lines
5.1 KiB
HTML
87 lines
5.1 KiB
HTML
|
|
|||
|
<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
|
|||
|
<html>
|
|||
|
<head>
|
|||
|
<meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
|
|||
|
|
|||
|
<meta name="generator" content="Adobe RoboHelp 9">
|
|||
|
<title>Wiring, Virtual</title>
|
|||
|
<link rel="StyleSheet" href="HtmlHelp.css" type="text/css">
|
|||
|
</head>
|
|||
|
|
|||
|
<body>
|
|||
|
<h1 class="firstHeading">Wiring, Virtual</h1>
|
|||
|
<p>Virtual wires are used to connect the objects on the design layout and,
|
|||
|
route the signals between the connection points of internal processing
|
|||
|
objects and/or input and output ports. These wires are for design clarity
|
|||
|
and have no relationship to actual signal routing on the design layout
|
|||
|
pages (i.e. Main and in <a href="MAINWhat_are_Zones.htm">Zones</a>) the
|
|||
|
devices must be cabled properly in the real world installation for proper
|
|||
|
operation. This includes the correct use of line level audio cabling,
|
|||
|
multicores and cat5 Ethernet cabling where appropriate.</p>
|
|||
|
<p>However, when in the Configuration windows for a device, the wiring
|
|||
|
to connect processing objects is critical. Incorrect connections and unwired
|
|||
|
ports will show up in the <a href="MAINCompiler_Report.htm">Compiler Report</a>
|
|||
|
as errors that can be traced back for proper connection.</p>
|
|||
|
<h2>Wiring Notes</h2>
|
|||
|
<p>1. An incorrect connection (e.g. an input to input between processing
|
|||
|
objects or trying to connect an audio output to a network port) is indicated
|
|||
|
by the wire turning red.</p>
|
|||
|
<p>2. The processing objects supplied are set up for the default grid,
|
|||
|
which is 10x10 pixels. It is strongly suggested that you leave the grid
|
|||
|
on this setting, and leave the 'snap to grid' option in the toolbar enabled.</p>
|
|||
|
<p>3. By default, you are permitted to create vertical, horizontal and
|
|||
|
diagonal line segments. However, you can tighten this restriction by selecting
|
|||
|
No Diagonals from the View menu (or toolbar) in order to create tidier
|
|||
|
and more presentable layouts.</p>
|
|||
|
<p>4. If you are in the middle of dragging a wire and you realise that
|
|||
|
you are doing the wrong thing, pressing the ESC key will abort the drag
|
|||
|
operation. Also sometimes it seems difficult to release a wire that you
|
|||
|
may have inadvertently picked up; in this case right clicking in the design
|
|||
|
space should drop your connection to it.</p>
|
|||
|
<p>5. Hovering the cursor over a wire will show the presence of audio or
|
|||
|
<20>no signal<61> <20> the system needs to be online with an audio feed for anything
|
|||
|
to show here, thus it is a good indicator of signal flow.</p>
|
|||
|
<h2>Multi-wiring</h2>
|
|||
|
<p>To wire up multiple similar connections between devices, processing
|
|||
|
objects, input/output blocks or network bundles; select the required number
|
|||
|
of consecutive nodes (now shown in red), click on any one of the nodes
|
|||
|
and drag the wiring to the required connections.</p>
|
|||
|
<p>NB: Where the connections are direct, i.e. 8 outputs to 8 inputs, the
|
|||
|
connections will be easily made. When there are differing number of connections
|
|||
|
available HiQnet London Architect will wire all those that are possible
|
|||
|
from the top down, i.e. the top connection is the anchor that all others
|
|||
|
follow. Where there are other objects in vertical alignment with the desired
|
|||
|
destination and, if these have valid connections, HiQnet London Architect
|
|||
|
will connect sequentially to as many nodes as available, i.e. across a
|
|||
|
<a href="Cobranet Information.html#Bundles">CobraNet bundle</a> and an
|
|||
|
analogue audio output block. The exact alignment of these objects is not
|
|||
|
absolutely vital but using the object alignment options in the Edit menu,
|
|||
|
or toolbar, will help to make sure that the connections are made properly
|
|||
|
- see <a href="Layout Options.html">layout options.</a></p>
|
|||
|
<p>Multiple dragged wires can be made to turn 90 degrees by holding the
|
|||
|
left or right arrow key (dependent on which direction is required). The
|
|||
|
corner will be indicated and the correct angle to keep the wires evenly
|
|||
|
spaced will be shown and applied when connected to another device.</p>
|
|||
|
<h2>Single Output to Multiple Input Wiring</h2>
|
|||
|
<p>There are several methods available to wire from a single output node
|
|||
|
to multiple input nodes.</p>
|
|||
|
<p>1. The most basic method is to click on the output node and wire directly
|
|||
|
to the input node. Next click on the output node again and wire to the
|
|||
|
next input node. Repeat for all nodes.</p>
|
|||
|
<p>2. Add a wire from the output to the first input node. Next double click
|
|||
|
the wire to create a Y-split, and wire that to the next output node. Repeat
|
|||
|
for all nodes.</p>
|
|||
|
<p>3. Multiple select all the output nodes. Click the top node to start
|
|||
|
a mutliple wire. As you move the cursor over to the input node, press
|
|||
|
the 'C' key. Keep the 'C' key pressed until you have clicked on the output
|
|||
|
node.</p>
|
|||
|
<p>It is possible to combine #2 above with multi-wiring. You can select
|
|||
|
a group of input nodes, and multi-wire back to existing wires in order
|
|||
|
to create multiple Y-splits in one go. Use the left and right arrow keys
|
|||
|
(or Z and X) to stagger the multiple wires. This makes it very quick to
|
|||
|
create configurations such as the one shown below.</p>
|
|||
|
<p><img src="multiwiring.jpg" alt="mulitwiring.jpg=" border="0"></p>
|
|||
|
</body>
|
|||
|
</html>
|