Finish monday
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@ -63,9 +63,9 @@ This is some of the error handling real time programming have.
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* Handling of unexpected errors
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* More threads hanles errors
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* Can not test the conventional way
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* Can only show extistence of errors
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* Can not find errors in specification
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* Can not find race conditions
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* Can only show extistence of errors
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* Can not find errors in specification
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* Can not find race conditions
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The fault path is shown under.
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@ -103,8 +103,8 @@ To test how the systems responds for a unknown error is to insert a failed accep
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**Dynammic redunancy**
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* Relies on detecting the error and recovering
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* Resend if timeout and not receiving "ack"
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* Go with default if no messages have been received
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* Resend if timeout and not receiving "ack"
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* Go with default if no messages have been received
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* The acceptancetest must be good.
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@ -128,29 +128,29 @@ Find the failure modes: What could go wrong?
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**Step 3: Handling with redundancy**
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* Have multiple copies of the the information
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* Use only the newest
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* Use only the newest
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#### Example with communication function
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**Step 1: Failure modes**
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* Message
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* Lost
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* Delayed
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* Corrupted
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* Duplicated
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* Wrong recipient
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* Lost
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* Delayed
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* Corrupted
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* Duplicated
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* Wrong recipient
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**Step 2: Detection, Merging of errormodes and error injection**
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* Adding information to message
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* Checksum
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* Session ID
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* Sequence number
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* Checksum
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* Session ID
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* Sequence number
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* Adding "ack" on well recieved messages
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* All errors will be treaded as "Lost message"
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* Injection
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* Occasionally throw away some messages
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* Occasionally throw away some messages
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**Step 3: Handling with redundancy**
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@ -179,7 +179,7 @@ There are three solutions:
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* Store a checkpoint
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* Do the "side effects"
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2. Process pairs
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* Crash and let an another process take over
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* Crash and let an another process take over
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3. Presistent processes
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@ -207,31 +207,31 @@ A transaction is a design framework for Damage Confinement and Error Recovery.
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**Async Notification (AN) = Low level thread interaction**
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* Async event handling. ("Signals") (resumption)
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* Modeled after a HW interrupt
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* Can be sent to the correct thread
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* Can be handled, ignored, blocked --> The domain can be controlled.
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* Often lead to polling
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* Could rather skip the signal and poll a status variable or a message queue
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* Useless
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* Modeled after a HW interrupt
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* Can be sent to the correct thread
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* Can be handled, ignored, blocked --> The domain can be controlled.
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* Often lead to polling
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* Could rather skip the signal and poll a status variable or a message queue
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* Useless
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* ATC --> Async transfer of Control (termination)
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* Canceling threads
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* setjmpt/longjmp could convert signals to ATC (not really, but still)
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* ADA: a strictured mechanism for ATV is integraded with the selected statement
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* RT Java: A structured mechanism for ATC is integraded with the exception-handling mechanism
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* Canceling threads
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* setjmpt/longjmp could convert signals to ATC (not really, but still)
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* ADA: a strictured mechanism for ATV is integraded with the selected statement
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* RT Java: A structured mechanism for ATC is integraded with the exception-handling mechanism
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#### Cancelling threads
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**Yes, killing threads is ATC!**
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* Can make termination model by letting domain be a thread
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* "Create a `doWork` thread, and kill it if the action fails"
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* "Create a `doWork` thread, and kill it if the action fails"
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* Ca still control domain by disabling "cancelstate"
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**But, but, but: It leaves ut in undifined state!?**
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* Not if we have...
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* Full control over changed state (like logs or recovery points) or some other way of recovering well.
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* A lock manager that can unlock on behalf of killed thread
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* Some control of where we were killed (like nok in the middle of a lock manager or log call)
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* Full control over changed state (like logs or recovery points) or some other way of recovering well.
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* A lock manager that can unlock on behalf of killed thread
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* Some control of where we were killed (like nok in the middle of a lock manager or log call)
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* An this is what we have!
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@ -284,24 +284,24 @@ while(true) {
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{% highlight c %}
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/**
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* scheduler_registerThread(function, time, priority)
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* Higher priority numer means higher priority in scheduler
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*/
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* scheduler_registerThread(function, time, priority)
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* Higher priority numer means higher priority in scheduler
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*/
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main() {
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scheduler_registrerThread(controlPump, 0.1, 3);
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scheduler_registrerThread(calculatePumpReference, 1, 2);
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scheduler_registrerThread(handleUserEvents, 0.2, 1);
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scheduler_mainLoop();
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scheduler_registrerThread(controlPump, 0.1, 3);
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scheduler_registrerThread(calculatePumpReference, 1, 2);
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scheduler_registrerThread(handleUserEvents, 0.2, 1);
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scheduler_mainLoop();
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}
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{% endhighlight %}
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**Some notes on priorities**
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* Priority is generally not important; rather, the main rule is to give higher priority to shorter-deadline tasks.
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* This allows tasks to reach its deadlines.
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* This allows tasks to reach its deadlines.
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* ... but this is not always the case - if e.g. the tasks are cooperating
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* We still handle overload badly
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* And: What connection between deadline and priority to start with?
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* Is this a good dependency seen from a code quality perspective?
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* Is this a good dependency seen from a code quality perspective?
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### Pros and cons of nonpreemptive scheduling
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@ -318,4 +318,59 @@ main() {
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### Preemptive Kernel
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* Preemption, thread objects and the timer interrupt
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* Enabling synchronization: Busy waiting, tes-and-set, disabling the timer interrupt
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* Blocking and suspend & resume
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* An API for synchronization? Semaphores!
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#### Preemption
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* Make a handler for a timer interrupt
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* Store all registers (including IP & SP) in a "thread object"
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* Organize queue of processes (Round Robin e.g. - a collection of thread objects?)
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* Can synchronize by: while(!ready); (busy wating, "spin locks")
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**Bad solution**
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{% highlight c%}
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while(lock==1) {}
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lock = 1;
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// We may run
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lock = 0;
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{% endhighlight %}
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**Better solution**
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{% highlight c%}
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void t1() {
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flag1 = 1; // Declare my intention
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turn = 2; // But try to be polite
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while(flag2 == 1 && turn == 2) {}
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// We may run
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flag1 = 0;
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}
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{% endhighlight %}
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##### Looking more closely at the arsenal
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**How can we make basic synchronization under preemption?**
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* Spin locks (wasting time and cpu)
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* Test&Set (swap) assembly instruction (atomic, but not obvious)
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* Disable interrupt (steals control from OS/scheduler)
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**But**
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* If we disable the timer interrupt we don not have preemption any more
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* And... Are these good abstractions in the application programmer domain?
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#### Blocked threads
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**Let us introduce another queue; the collection of threads not running, waiting for something**
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* Fixes the bad performance of spin locks. Is conceptually better.
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* "Suspend" moves a thread object from "run" queue to "blocked" queue
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* "Resume" moves it back.
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