Finish monday

pull/4/head
Øyvind Skaaden 2021-05-10 22:33:57 +02:00
parent b6749b36d1
commit a0c0091bde
1 changed files with 94 additions and 39 deletions

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@ -63,9 +63,9 @@ This is some of the error handling real time programming have.
* Handling of unexpected errors
* More threads hanles errors
* Can not test the conventional way
* Can only show extistence of errors
* Can not find errors in specification
* Can not find race conditions
* Can only show extistence of errors
* Can not find errors in specification
* Can not find race conditions
The fault path is shown under.
@ -103,8 +103,8 @@ To test how the systems responds for a unknown error is to insert a failed accep
**Dynammic redunancy**
* Relies on detecting the error and recovering
* Resend if timeout and not receiving "ack"
* Go with default if no messages have been received
* Resend if timeout and not receiving "ack"
* Go with default if no messages have been received
* The acceptancetest must be good.
@ -128,29 +128,29 @@ Find the failure modes: What could go wrong?
**Step 3: Handling with redundancy**
* Have multiple copies of the the information
* Use only the newest
* Use only the newest
#### Example with communication function
**Step 1: Failure modes**
* Message
* Lost
* Delayed
* Corrupted
* Duplicated
* Wrong recipient
* Lost
* Delayed
* Corrupted
* Duplicated
* Wrong recipient
**Step 2: Detection, Merging of errormodes and error injection**
* Adding information to message
* Checksum
* Session ID
* Sequence number
* Checksum
* Session ID
* Sequence number
* Adding "ack" on well recieved messages
* All errors will be treaded as "Lost message"
* Injection
* Occasionally throw away some messages
* Occasionally throw away some messages
**Step 3: Handling with redundancy**
@ -179,7 +179,7 @@ There are three solutions:
* Store a checkpoint
* Do the "side effects"
2. Process pairs
* Crash and let an another process take over
* Crash and let an another process take over
3. Presistent processes
@ -207,31 +207,31 @@ A transaction is a design framework for Damage Confinement and Error Recovery.
**Async Notification (AN) = Low level thread interaction**
* Async event handling. ("Signals") (resumption)
* Modeled after a HW interrupt
* Can be sent to the correct thread
* Can be handled, ignored, blocked --> The domain can be controlled.
* Often lead to polling
* Could rather skip the signal and poll a status variable or a message queue
* Useless
* Modeled after a HW interrupt
* Can be sent to the correct thread
* Can be handled, ignored, blocked --> The domain can be controlled.
* Often lead to polling
* Could rather skip the signal and poll a status variable or a message queue
* Useless
* ATC --> Async transfer of Control (termination)
* Canceling threads
* setjmpt/longjmp could convert signals to ATC (not really, but still)
* ADA: a strictured mechanism for ATV is integraded with the selected statement
* RT Java: A structured mechanism for ATC is integraded with the exception-handling mechanism
* Canceling threads
* setjmpt/longjmp could convert signals to ATC (not really, but still)
* ADA: a strictured mechanism for ATV is integraded with the selected statement
* RT Java: A structured mechanism for ATC is integraded with the exception-handling mechanism
#### Cancelling threads
**Yes, killing threads is ATC!**
* Can make termination model by letting domain be a thread
* "Create a `doWork` thread, and kill it if the action fails"
* "Create a `doWork` thread, and kill it if the action fails"
* Ca still control domain by disabling "cancelstate"
**But, but, but: It leaves ut in undifined state!?**
* Not if we have...
* Full control over changed state (like logs or recovery points) or some other way of recovering well.
* A lock manager that can unlock on behalf of killed thread
* Some control of where we were killed (like nok in the middle of a lock manager or log call)
* Full control over changed state (like logs or recovery points) or some other way of recovering well.
* A lock manager that can unlock on behalf of killed thread
* Some control of where we were killed (like nok in the middle of a lock manager or log call)
* An this is what we have!
@ -284,24 +284,24 @@ while(true) {
{% highlight c %}
/**
* scheduler_registerThread(function, time, priority)
* Higher priority numer means higher priority in scheduler
*/
* scheduler_registerThread(function, time, priority)
* Higher priority numer means higher priority in scheduler
*/
main() {
scheduler_registrerThread(controlPump, 0.1, 3);
scheduler_registrerThread(calculatePumpReference, 1, 2);
scheduler_registrerThread(handleUserEvents, 0.2, 1);
scheduler_mainLoop();
scheduler_registrerThread(controlPump, 0.1, 3);
scheduler_registrerThread(calculatePumpReference, 1, 2);
scheduler_registrerThread(handleUserEvents, 0.2, 1);
scheduler_mainLoop();
}
{% endhighlight %}
**Some notes on priorities**
* Priority is generally not important; rather, the main rule is to give higher priority to shorter-deadline tasks.
* This allows tasks to reach its deadlines.
* This allows tasks to reach its deadlines.
* ... but this is not always the case - if e.g. the tasks are cooperating
* We still handle overload badly
* And: What connection between deadline and priority to start with?
* Is this a good dependency seen from a code quality perspective?
* Is this a good dependency seen from a code quality perspective?
### Pros and cons of nonpreemptive scheduling
@ -318,4 +318,59 @@ main() {
### Preemptive Kernel
* Preemption, thread objects and the timer interrupt
* Enabling synchronization: Busy waiting, tes-and-set, disabling the timer interrupt
* Blocking and suspend & resume
* An API for synchronization? Semaphores!
#### Preemption
* Make a handler for a timer interrupt
* Store all registers (including IP & SP) in a "thread object"
* Organize queue of processes (Round Robin e.g. - a collection of thread objects?)
* Can synchronize by: while(!ready); (busy wating, "spin locks")
**Bad solution**
{% highlight c%}
while(lock==1) {}
lock = 1;
// We may run
lock = 0;
{% endhighlight %}
**Better solution**
{% highlight c%}
void t1() {
flag1 = 1; // Declare my intention
turn = 2; // But try to be polite
while(flag2 == 1 && turn == 2) {}
// We may run
flag1 = 0;
}
{% endhighlight %}
##### Looking more closely at the arsenal
**How can we make basic synchronization under preemption?**
* Spin locks (wasting time and cpu)
* Test&Set (swap) assembly instruction (atomic, but not obvious)
* Disable interrupt (steals control from OS/scheduler)
**But**
* If we disable the timer interrupt we don not have preemption any more
* And... Are these good abstractions in the application programmer domain?
#### Blocked threads
**Let us introduce another queue; the collection of threads not running, waiting for something**
* Fixes the bad performance of spin locks. Is conceptually better.
* "Suspend" moves a thread object from "run" queue to "blocked" queue
* "Resume" moves it back.