723 lines
35 KiB
HTML
723 lines
35 KiB
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<title>Room Combine</title>
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<div id="column-content">
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<div id="content">
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<p><a name="top" id="top"></a></p>
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<h1 class="firstHeading">Room Combine</h1>
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<div id="bodyContent">
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<p id="siteSub"> </p>
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<div class="thumb tright">
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<div style="width: 229px;">
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<p><img src="Room_Combine.jpg" alt="" width="263" height="187" border="2" class="hcp1"></p>
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</div>
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</div>
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<p>Today, most hotels and conference facilities rely on
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flexible room configurations for a wide variety of events.
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Typically this involves one or more large rooms that may
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be divided by flexible partitions. These combinations
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of space are referred to as "room combining"
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and have their own unique requirements when it comes to
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the audio system. The key is the management of the audio
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signal to interconnect sub-room sound systems when those
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sub-rooms are combined into larger rooms. The Room Combine
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PO (Processing Object) simplifies system setup for such
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a 'room combining' application. When rooms are "combined",
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all controls for each involved room will mirror each other
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perfectly. These controls are objects like faders, mute
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buttons and source selectors.</p>
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<p> <br>
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<script type="text/javascript" language="JavaScript1.2">//<![CDATA[
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if (window.showTocToggle) { var tocShowText = "show"; var tocHideText = "hide"; showTocToggle(); }
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//]]></script></p>
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<div class="editsection" style="float: right; margin-left: 5px;">
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<p> </p>
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</div>
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<p><a name="Adding_a_Room_Combine_Processing_Object" id="Adding_a_Room_Combine_Processing_Object"></a></p>
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<h1>Adding a Room Combine Processing Object</h1>
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<p>The Room Combine Processing Object (P.O.) is located
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under the "Mixers/Gains" section. A Room Combine
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P.O. can be added by right-clicking inside the Default
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Config screen as follows:</p>
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<p><img src="RC_location.JPG" alt="image:RC_location.JPG" title="image:RC_location.JPG" width="565" height="292" border="2" class="hcp2"></p>
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<div class="editsection" style="float: right; margin-left: 5px;">
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<p> </p>
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</div>
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<p><a name="Input_and_Outputs" id="Input_and_Outputs"></a></p>
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<h1>Input and Outputs</h1>
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<div class="editsection" style="float: right; margin-left: 5px;">
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<p> </p>
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</div>
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<p><a name="Chain.2FThreshold_Signal_Routing" id="Chain.2FThreshold_Signal_Routing"></a></p>
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<h3>Chain/Threshold Signal Routing</h3>
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<p>The Room Combine can route slave automixer control and
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audio signals. When two or more rooms are involved all
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automixers will perform as one single automixer to ensure
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proper gain levels and channel weighting are achieved.
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These signals are the Chain and Threshold signals located
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on Slave automixers. Master Automixers or Standalone automixers
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cannot be used in conjunction with the Room Combine for
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proper operation. Slave Automixers do not have a Master
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gain control. When using the Slave Automixer in conjunction
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with the Room Combine P.O., the Master gain fader is the
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"Mix" fader located inside The Room Combine
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P.O.</p>
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<p><img src="RC_and_automixer.jpg" alt="image:RC_and_automixer.jpg" title="image:RC_and_automixer.jpg" width="484" height="221" border="2" class="hcp1"></p>
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<div class="editsection" style="float: right; margin-left: 5px;">
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<p> </p>
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</div>
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<p><a name="Room_Source" id="Room_Source"></a></p>
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<h3>Room Source</h3>
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<p>The Room Source inputs are for receiving a mono audio
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output from each room. The Source signal input needs to
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be connected to the output signal of the Slave Automixer
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if Automixers are utilized.</p>
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<div class="editsection" style="float: right; margin-left: 5px;">
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<p> </p>
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</div>
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<p><a name="Background_Music_.28BGM.29" id="Background_Music_.28BGM.29"></a></p>
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<h3>Background Music (BGM)</h3>
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<p>The BGM input is used for receiving audio to be distributed
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in each room as background music. When two or more rooms
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are combined, the combined rooms will receive the same
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BGM source.</p>
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<div class="editsection" style="float: right; margin-left: 5px;">
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<p> </p>
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</div>
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<p><a name="Room_Mix" id="Room_Mix"></a></p>
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<h3>Room Mix</h3>
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<p>This output from the P.O. has the mixed audio signal
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for each room, composed of the room source audio and the
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BGM audio.</p>
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<div class="editsection" style="float: right; margin-left: 5px;">
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<p> </p>
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</div>
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<p><a name="Properties" id="Properties"></a></p>
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<h1>Properties</h1>
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<div class="editsection" style="float: right; margin-left: 5px;">
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<p> </p>
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</div>
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<p><a name="Configure_Rooms" id="Configure_Rooms"></a></p>
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<h3>Configure Rooms</h3>
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<p>This dialogue box allows you to configure the exact
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layout of the rooms, including all moveable partitions.
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To open the "Configure Rooms" pane, click on
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the "..." button on the right-most side of the
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Configure Rooms property. The maximum number of rooms
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is 49, but the useable number of rooms will depend on
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the DSP resources of the target device. The layout of
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rooms is totally flexible, for example a 'square grid'
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up to 7x7 rooms can be specified, or a layout of 49x1
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rooms, or anything in between. The default name for each
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room and each partition can be edited by the user and
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this will be reflected in the label used on the default
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control panel.</p>
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<p><img src="Configure_rooms.jpg" alt="image:Configure_rooms.jpg" title="image:Configure_rooms.jpg" width="764" height="566" border="2" class="hcp2"></p>
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<ul>
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<li class="p"><p class="hcp3"><span class="hcp4">Selecting
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items with the mouse</span></p></li>
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<li class="hcp5"><ul>
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<li class="p"><p class="hcp3"><span class="hcp4">Selecting Rooms</span>
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- Rooms may be selected on the dialog by clicking
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on the room with the mouse. A grey border will
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be shown around the selected room. Multiple rooms
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may be selected by using the SHIFT key with the
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mouse click.</p></li>
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<li class="p"><p class="hcp3"><span class="hcp4">Selecting Partitions</span>
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- Partitions may be selected on the dialog by
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clicking on the partition with the mouse. A grey
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border will be shown around the selected partition.
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Multiple partitions may be selected by using the
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SHIFT key with the mouse click. When a partition
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has just been selected, the two rooms which are
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connected by the partition will be highlighted
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with a green border.</p></li>
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<li class="p"><p class="hcp3"><span class="hcp4">De-selecting Rooms
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and Partitions</span> - Left clicking anywhere
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on the background of the dialog with the mouse
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will de-select all currently selected items.</p></li>
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<li><span class="hcp4">Selecting
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multiple items</span> - It is also possible to
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select multiple items from the dialog by left
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clicking the mouse on the background of the dialog,
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holding the left mouse button down and dragging
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the mouse to form a rectangular area which is
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used to select rooms and partitions on the dialog.
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The items selected in this way will be shown with
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the grey border around them.</li>
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</ul></li>
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<li class="p"><p><span class="hcp4">Adding
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Room(s)</span></p></li>
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</ul>
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<p>Rooms can be added by right clicking with the mouse
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on the background of the dialog and selecting either 'Add
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Room', or one of the 'Add Room Grid' options from the
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context menu.</p>
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<ul>
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<li class="p"><p class="hcp3"><span class="hcp4">Deleting
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Room(s)</span></p></li>
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<li class="hcp5"><ul>
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<li class="p"><p class="hcp3">Rooms
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may be deleted by selecting a room (or multiple
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rooms), right clicking with the mouse and selecting
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the 'Delete Room(s)' item from the context menu.</p></li>
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<li>Alternatively, the DELETE key may be used to
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delete all rooms which are currently selected.</li>
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</ul></li>
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<li class="p"><p class="hcp3"><span class="hcp4">Adding
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a Partition</span></p></li>
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<li class="hcp5"><ul>
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<li class="p"><p class="hcp3">A partition
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may be added by selecting exactly two rooms, right
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clicking with the mouse and selecting the 'Add
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Partition' item from the context menu.</p></li>
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<li>A partition may be added by double-clicking
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on a first room with the mouse, then moving the
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mouse and left-clicking on a second room to be
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associated with the partition. (hint : When
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double clicking the first room, avoid double-clicking
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on the room name text area of the room as this
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is used to customise the room name text)</li>
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</ul></li>
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<li class="p"><p class="hcp3"><span class="hcp4">Deleting
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Partition(s)</span></p></li>
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<li class="hcp5"><ul>
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<li class="p"><p class="hcp3">Partitions
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may be deleted by selecting the partition (or
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multiple partitions), right clicking with the
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mouse and selecting the 'Delete Partition(s)'
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item from the context menu.</p></li>
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<li>Alternatively, the DELETE key may be used to
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delete all partitions which are currently selected.</li>
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</ul></li>
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<li class="p"><p class="hcp3"><span class="hcp4">Moving
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a Room or Partition</span></p></li>
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<li class="hcp5"><ul>
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<li class="p"><p class="hcp3">Select
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the Room or Partition to be moved, hold the left
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mouse button down and drag the selected item.</p></li>
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<li class="p"><p class="hcp3">The
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cursor will change to show the selected item can
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be moved in any direction.</p></li>
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<li>The selected item can then be re-located to
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its new position by dragging the mouse with the
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left button held down. Release the left mouse
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button to complete the move operation.</li>
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</ul></li>
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<li class="p"><p class="hcp3"><span class="hcp4">Moving
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multiple Rooms or Partitions</span></p></li>
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<li class="hcp5"><ul>
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<li class="p"><p class="hcp3">Select
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multiple Rooms or Partitions by either left clicking
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on each item while the SHIFT key is held down,
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or by dragging the mouse to form a rectangle which
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encompasses the items to be selected.</p></li>
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<li class="p"><p class="hcp3">Keep
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the SHIFT key held down, and left click and drag
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any one of the selected items.</p></li>
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<li class="p"><p class="hcp3">The
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cursor will change to show the selected items
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can be moved in any direction.</p></li>
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<li>All the selected items can then be re-located
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to their new position by dragging the mouse with
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the left button held down. Release the left mouse
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button to complete the move operation.</li>
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</ul></li>
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<li class="p"><p class="hcp3"><span class="hcp4">Re-Sizing
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a Room or Partition</span></p></li>
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<li class="hcp5"><ul>
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<li class="p"><p class="hcp3">When
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a room or partition is selected, the grey border
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is created with small black square re-sizing points
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which can be used for re-sizing the selected item.</p></li>
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<li class="p"><p class="hcp3">To re-size,
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move the mouse until it sits over one of the re-sizing
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points, the cursor will change to indicate the
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direction for re-sizing.</p></li>
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<li>Now hold the left mouse button down and drag
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the mouse in one of the directions indicated by
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the cursor. Release the left mouse button to end
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the re-sizing operation.</li>
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</ul></li>
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<li class="p"><p class="hcp3"><span class="hcp4">Renaming
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Rooms or Partitions</span></p></li>
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<li class="hcp5"><ul>
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<li>Rooms and Partitions are created with default
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names. These names can be customised by the user
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by double clicking on the room or partition name
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and entering the new text for the Room or Partition
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name. This text will appear throughout the 'Room
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Combine' processing object to identify the room
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or partition.</li>
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</ul></li>
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</ul>
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<div class="editsection" style="float: right; margin-left: 5px;">
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<p> </p>
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</div>
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<p><a name="Number_of_Rooms" id="Number_of_Rooms"></a></p>
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<h3>Number of Rooms</h3>
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<p>This is a read only property showing the number of rooms
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actually configured in the 'Configure Rooms' dialog. To
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add or delete rooms or change the layout of the rooms
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shown in the <a href="Control_Panels.html">Default Control
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Panel</a> it is necessary to click on the right side of
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the "Configure Rooms" property located in the
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Properties tab.</p>
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<div class="editsection" style="float: right; margin-left: 5px;">
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<p> </p>
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</div>
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<p><a name="Number_of_Partitions" id="Number_of_Partitions"></a></p>
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<h3>Number of Partitions</h3>
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<p>This is a read only property showing the number of partitions
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actually configured in the 'Configure Rooms' dialog. To
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add or delete partitions or change the layout of the partitions
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shown in the <a href="Control_Panels.html">Default Control
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Panel</a> it is necessary to click on the right side of
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the "Configure Rooms" property located in the
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Properties tab.</p>
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<div class="editsection" style="float: right; margin-left: 5px;">
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<p> </p>
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</div>
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<p><a name="Number_of_BGM_Inputs" id="Number_of_BGM_Inputs"></a></p>
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<h3>Number of BGM Inputs</h3>
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<p>Sets the number of background music channels (0 to 24)
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available for each room.</p>
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<div class="editsection" style="float: right; margin-left: 5px;">
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<p> </p>
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</div>
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<p><a name="Use_Automixer_I.2FO" id="Use_Automixer_I.2FO"></a></p>
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<h3>Use Automixer I/O</h3>
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<p>When set to 'Yes', 'chain' and 'threshold' signals will
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be available for wiring with automixers.</p>
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<div class="editsection" style="float: right; margin-left: 5px;">
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<p> </p>
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</div>
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<p><a name="Enable_Stereo" id="Enable_Stereo"></a></p>
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<h3>Enable Stereo</h3>
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<p>Enables or disables stereo signals in/out of each room.
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Enabling this property will create Left/Right signals
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for the following inputs :</p>
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<ul>
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<li class="p"><p>Mix BGM Signal Path = Yes</p></li>
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</ul>
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<p class="Preformatted">'Room Source' L/R inputs,<br>
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'BGM' L/R inputs,<br>
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'Room Mix' L/R outputs.</p>
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<ul>
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<li class="p"><p>Mix BGM Signal Path = No</p></li>
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</ul>
|
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<p class="Preformatted">'Room Source' L/R inputs,<br>
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'BGM' L/R inputs,<br>
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'Room Source' L/R outputs,<br>
|
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'Room BGM' L/R outputs.</p>
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<p>When Stereo is selected, separate Left and Right channel
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meter inidcations will be available on the default control
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panel.</p>
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<div class="editsection" style="float: right; margin-left: 5px;">
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<p> </p>
|
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</div>
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<p><a name="Mix_BGM_Signal_Path" id="Mix_BGM_Signal_Path"></a></p>
|
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<h3>Mix BGM Signal Path</h3>
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<p>Enables or disables the mixing of the 'BGM' signal with
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the 'Room Source' input. When enabled the room combine
|
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will have a 'Room Mix' output signal per room which is
|
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the mixed combination of 'Room Source' and 'BGM' input
|
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signals for the room. When disabled, the room combine
|
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will have separate 'Room Source' and 'BGM' output signals
|
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per room.</p>
|
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<div class="editsection" style="float: right; margin-left: 5px;">
|
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<p> </p>
|
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</div>
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<p><a name="Priority_Partition_Mode" id="Priority_Partition_Mode"></a></p>
|
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<h3>Priority Partition Mode</h3>
|
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<p><span class="hcp6">With priority
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partition mode set to '<span class="hcp4">Yes'</span> :</span></p>
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<ul>
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<li class="p"><p class="hcp3"><span class="hcp4">Room
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Combine</span> will operate in 'partition' mode where
|
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opening or closing partitions determines which group
|
|
a room will be part of.</p></li>
|
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<li class="p"><p class="hcp3">When each
|
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room is created it will be assigned a 'default group'
|
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number which is the same as the room number.</p></li>
|
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<li class="p"><p class="hcp3">When rooms
|
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are combined, the group number for the combined room
|
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will be set to the lowest numbered room which is present
|
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in the room combination.</p></li>
|
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<li>When a room is combined with an existing group
|
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of rooms, the room controls will take on the values
|
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of the highest priority room (i.e. lowest room number)
|
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in the group which is formed.</li>
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</ul>
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<p><span class="hcp7">Example 1) Room 1
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and Room 2 are combined to form a new room group (group
|
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1). Room 1 master gain is set at 0dB, Room 2 master gain
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is set at -10dB. At the instant the rooms are combined,
|
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both rooms master gain will be set to 0dB.</span></p>
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<p><span class="hcp7">Example 2) Room 1
|
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and Room 2 are already combined in a room group (group
|
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1). Room 3 is combined into the group. Room 1 and 2 master
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gains are set at 0dB, Room 3 master gain is set at -20dB.
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At the instant the rooms are combined, all rooms master
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gains will be set to 0dB.</span></p>
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<p> </p>
|
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<p>This mode can be useful when you need to perform some
|
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logic which is dependent upon knowing the current group
|
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that a room is in, e.g. disable the room controls when
|
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a room is combined with a higher priority 'master' room.
|
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From the design tree you can drag and drop the group (for
|
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the room you are checking) onto a logic comparator. Then
|
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assign the compare value to be the group number you wish
|
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to test against. The logic comparator can then be wired
|
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to other objects such as presets, logic ends and so on
|
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which can be used to trigger other processing objects
|
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or actions. The example shown below can be read as "when
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room 2 is combined with room 1, i.e. when room 2 becomes
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part of group 1, do this particular action", and
|
|
"when room 2 is not combined with room 1, i.e. when
|
|
room 2 is part of group 2, do this (other) action"</p>
|
|
<p><img src="Room_combine_logic.jpg" alt="Image:Room combine logic.jpg" title="Image:Room combine logic.jpg" width="248" height="130" border="2" class="hcp2"></p>
|
|
<p> <span class="hcp6"><br>
|
|
When priority partition mode is set to '<span class="hcp4">No'</span> :</span></p>
|
|
<ul>
|
|
<li class="p"><p class="hcp3"><span class="hcp4">Room
|
|
Combine</span> may operate in 'room' mode or in 'Partition'
|
|
mode. In 'room' mode rooms are selected to join a
|
|
particular group.</p></li>
|
|
<li class="p"><p class="hcp3">Each room
|
|
is created with a default group of 0 ('unassigned').</p></li>
|
|
<li class="p"><p class="hcp3">When rooms
|
|
are combined, the next available group (in sequence
|
|
1..number of groups) will be used to determine the
|
|
group for the room combination.</p></li>
|
|
<li>When a room is combined with an existing group
|
|
of rooms, the room controls for the room group formed
|
|
will take on the most conservative values of all the
|
|
rooms in the group which is formed.</li>
|
|
</ul>
|
|
<p><span class="hcp7">Example 1) Room 1
|
|
and Room 2 are combined to form a new room group (group
|
|
1). Room 1 master gain is set at 0dB, Room 2 master gain
|
|
is set at -10dB. At the instant the rooms are combined,
|
|
both rooms master gain will be set to -10dB.</span></p>
|
|
<p><span class="hcp7">Example 2) Room 1
|
|
and Room 2 are already combined in a room group (group
|
|
1). Room 3 is combined into the group. Room 1 and 2 master
|
|
gains are set at 0dB, Room 3 master gain is set at -20dB.
|
|
At the instant the rooms are combined, all rooms master
|
|
gains will be set to -20dB.</span></p>
|
|
<p> <br>
|
|
Changing any of the above properties will cause the default
|
|
control panel to close.</p>
|
|
<div class="editsection" style="float: right; margin-left: 5px;">
|
|
<p> </p>
|
|
</div>
|
|
<p><a name="Use_Signal_Names" id="Use_Signal_Names"></a></p>
|
|
<h3>Use Signal Names</h3>
|
|
<p>When set to 'Yes' the signal names for each of the BGM
|
|
source inputs will be reflected in the default control
|
|
panel BGM Input drop down list box.</p>
|
|
<p>When set to 'No', the BGM Input drop down list box on
|
|
the control panel will be populated with numbers from
|
|
1 up to the number of BGM sources.</p>
|
|
<div class="editsection" style="float: right; margin-left: 5px;">
|
|
<p> </p>
|
|
</div>
|
|
<p><a name="Group_Colours" id="Group_Colours"></a></p>
|
|
<h3>Group Colours</h3>
|
|
<p>Group colours are used to indicate which group a room
|
|
is part of. These appear on the 'Room Controls' and 'Room
|
|
Combine' pages of the default control panel. Changes to
|
|
this property will to override the default colours used
|
|
to represent the active groups.</p>
|
|
<div class="editsection" style="float: right; margin-left: 5px;">
|
|
<p> </p>
|
|
</div>
|
|
<p><a name="Default_Control_Panel" id="Default_Control_Panel"></a></p>
|
|
<h1>Default Control Panel</h1>
|
|
<p>The Room Combine default control panel is built dynamically
|
|
from the layout of the rooms specified in the configure
|
|
rooms dialogue located in the Properties tab. It consists
|
|
of two pages; Room controls and Room Combining.</p>
|
|
<div class="editsection" style="float: right; margin-left: 5px;">
|
|
<p> </p>
|
|
</div>
|
|
<p><a name="Room_Controls" id="Room_Controls"></a></p>
|
|
<h2>Room Controls</h2>
|
|
<p>The controls for each room are shown on the 'Room Controls'
|
|
tab of the default control panel. The title of each room
|
|
is displayed at the top of the controls, with the background
|
|
colour indicating which group the room belongs to. For
|
|
example, the default panel below shows rooms 1, 2 and
|
|
5 in one group, rooms 3 and 4 in a second group and rooms
|
|
6 and 7 in a third group. When rooms are combined in a
|
|
group their controls will be linked to one another in
|
|
an 'exact link'.</p>
|
|
<p> <br>
|
|
<img src="Room_combine_1.jpg" alt="Image:Room combine 1.jpg" title="Image:Room combine 1.jpg" width="677" height="636" border="2" class="hcp2"></p>
|
|
<div class="editsection" style="float: right; margin-left: 5px;">
|
|
<p> </p>
|
|
</div>
|
|
<p><a name="Source_Fader" id="Source_Fader"></a></p>
|
|
<h3>Source Fader</h3>
|
|
<p>A fader is provided to control the level for each Source
|
|
input.</p>
|
|
<div class="editsection" style="float: right; margin-left: 5px;">
|
|
<p> </p>
|
|
</div>
|
|
<p><a name="Source_Mute" id="Source_Mute"></a></p>
|
|
<h3>Source Mute</h3>
|
|
<p>A mute control is provided for each of the Source inputs.</p>
|
|
<div class="editsection" style="float: right; margin-left: 5px;">
|
|
<p> </p>
|
|
</div>
|
|
<p><a name="BGM_Fader" id="BGM_Fader"></a></p>
|
|
<h3>BGM Fader</h3>
|
|
<p>This fader controls the level of the background music
|
|
being fed into each room. This will not be displayed if
|
|
the number of BGM inputs is set to 0.</p>
|
|
<div class="editsection" style="float: right; margin-left: 5px;">
|
|
<p> </p>
|
|
</div>
|
|
<p><a name="BGM_Mute" id="BGM_Mute"></a></p>
|
|
<h3>BGM Mute</h3>
|
|
<p>Used to mute or unmute the background music being fed
|
|
into each room. This will not be displayed if the number
|
|
of BGM inputs is set to 0.</p>
|
|
<div class="editsection" style="float: right; margin-left: 5px;">
|
|
<p> </p>
|
|
</div>
|
|
<p><a name="BGM_Input" id="BGM_Input"></a></p>
|
|
<h3>BGM Input</h3>
|
|
<p>Use this source select to chose which BGM source is
|
|
being fed into the room. This will not be displayed if
|
|
the number of BGM inputs is set to 0.</p>
|
|
<div class="editsection" style="float: right; margin-left: 5px;">
|
|
<p> </p>
|
|
</div>
|
|
<p><a name="Master_Fader" id="Master_Fader"></a></p>
|
|
<h3>Master Fader</h3>
|
|
<p>This fader controls the mix of the source input and
|
|
the BGM input.</p>
|
|
<div class="editsection" style="float: right; margin-left: 5px;">
|
|
<p> </p>
|
|
</div>
|
|
<p><a name="Master_Meter" id="Master_Meter"></a></p>
|
|
<h3>Master Meter</h3>
|
|
<p>This meter represents the audio which is being fed into
|
|
the room. If the 'Enable Stereo' property is set to 'Yes'
|
|
then separate meters for both left and right stereo channels
|
|
will be displayed.</p>
|
|
<div class="editsection" style="float: right; margin-left: 5px;">
|
|
<p> </p>
|
|
</div>
|
|
<p><a name="Master_Mute" id="Master_Mute"></a></p>
|
|
<h3>Master Mute</h3>
|
|
<p>This mute controls the mute-state of all sources being
|
|
fed into this room</p>
|
|
<div class="editsection" style="float: right; margin-left: 5px;">
|
|
<p> </p>
|
|
</div>
|
|
<p><a name="Room_Combining" id="Room_Combining"></a></p>
|
|
<h2>Room Combining</h2>
|
|
<p>The Room combining page can operate in two different
|
|
modes. These are detailed below. <img src="Room_combining.jpg" alt="image:Room_combining.jpg" title="image:Room_combining.jpg" width="657" height="634" border="2" class="hcp2"></p>
|
|
<div class="editsection" style="float: right; margin-left: 5px;">
|
|
<p> </p>
|
|
</div>
|
|
<p><a name="Operation_Modes" id="Operation_Modes"></a></p>
|
|
<h1>Operation Modes</h1>
|
|
<div class="editsection" style="float: right; margin-left: 5px;">
|
|
<p> </p>
|
|
</div>
|
|
<p><a name="Room_Mode" id="Room_Mode"></a></p>
|
|
<h2>Room Mode</h2>
|
|
<p>In room mode you select which rooms go into which groups.</p>
|
|
<div class="editsection" style="float: right; margin-left: 5px;">
|
|
<p> </p>
|
|
</div>
|
|
<p><a name="Creating_a_group_of_rooms" id="Creating_a_group_of_rooms"></a></p>
|
|
<h3>Creating a group of rooms</h3>
|
|
<ul>
|
|
<li class="p"><p class="hcp3">Select the
|
|
active group from the drop down list, or by clicking
|
|
on the group button to the right of the active group
|
|
drop down list.</p></li>
|
|
<li class="p"><p class="hcp3">Click on
|
|
a room to allow it to become part of the group (On)
|
|
or to leave the group (Off).</p></li>
|
|
<li class="p"><p class="hcp3">The room
|
|
is set to the active group, this is indicated by the
|
|
colour of the room in the control panel.</p></li>
|
|
<li class="p"><p class="hcp3">Select another
|
|
room to add to the active group.</p></li>
|
|
<li>All the controls in a group are linked together
|
|
in an exact link. When the link is established all
|
|
controls, faders, mutes and so on are set to the new
|
|
group value. The rules for determining the value of
|
|
these control settings depends upon the <a href="Room Combine.html#Priority_Partition_Mode">Priority
|
|
Partition Mode</a> property setting.</li>
|
|
</ul>
|
|
<div class="editsection" style="float: right; margin-left: 5px;">
|
|
<p> </p>
|
|
</div>
|
|
<p><a name="Removing_a_room_from_a_group" id="Removing_a_room_from_a_group"></a></p>
|
|
<h3>Removing a room from a group</h3>
|
|
<ul>
|
|
<li class="p"><p class="hcp3">Select "None"
|
|
as the active group from the drop down box</p></li>
|
|
<li class="p"><p class="hcp3">Click on
|
|
the room to remove from the group</p></li>
|
|
<li class="p"><p class="hcp3">The room
|
|
group number is set to "None" (0), and the
|
|
room colour becomes black to indicate that it is not
|
|
part of any group</p></li>
|
|
<li>All controls in the room are unlinked from the
|
|
other rooms in the group</li>
|
|
</ul>
|
|
<div class="editsection" style="float: right; margin-left: 5px;">
|
|
<p> </p>
|
|
</div>
|
|
<p><a name="Partition_Mode" id="Partition_Mode"></a></p>
|
|
<h2>Partition Mode</h2>
|
|
<p>Partition mode is where rooms are combined according
|
|
to the current state of a 'wall partition' connecting
|
|
the two rooms. In a real situation the wall partition
|
|
state could be driven from a relay contact coming into
|
|
the Soundweb London unit as a <a href="Control Port Connections.html">control
|
|
port input</a>.</p>
|
|
<div class="editsection" style="float: right; margin-left: 5px;">
|
|
<p> </p>
|
|
</div>
|
|
<p><a name="Opening_a_Wall_Partition" id="Opening_a_Wall_Partition"></a></p>
|
|
<h3>Opening a Wall Partition</h3>
|
|
<ul>
|
|
<li class="p"><p class="hcp3">The wall
|
|
partition between rooms 1 and 2 is opened</p></li>
|
|
<li class="p"><p class="hcp3">Room 2 joins
|
|
room 1's group as it is has lower group number</p></li>
|
|
<li class="p"><p class="hcp3">The rooms
|
|
become the same colour to show the rooms are in the
|
|
same group</p></li>
|
|
<li>All controls for room 1 and 2 are linked together
|
|
in an exact link</li>
|
|
</ul>
|
|
<p><img src="Room_combining_open_wall.jpg" alt="image:Room_combining_open_wall.jpg" title="image:Room_combining_open_wall.jpg" width="660" height="634" border="2" class="hcp2"></p>
|
|
<div class="editsection" style="float: right; margin-left: 5px;">
|
|
<p> </p>
|
|
</div>
|
|
<p><a name="Closing_a_Wall_Partition" id="Closing_a_Wall_Partition"></a></p>
|
|
<h3>Closing a Wall Partition</h3>
|
|
<ul>
|
|
<li class="p"><p class="hcp3">The wall
|
|
partition between rooms 1 and 2 is closed</p></li>
|
|
<li class="p"><p class="hcp3">Rooms 1
|
|
and 2 are set to no specific group (None / 0)</p></li>
|
|
<li class="p"><p class="hcp3">Rooms 1
|
|
and 2 become black to show the rooms are not part
|
|
of any group</p></li>
|
|
<li>All controls for rooms 1 and 2 are unlinked</li>
|
|
</ul>
|
|
<p><img src="Room_combining_closing_wall.jpg" alt="image:Room_combining_closing_wall.jpg" title="image:Room_combining_closing_wall.jpg" width="658" height="630" border="2" class="hcp2"></p>
|
|
<div class="editsection" style="float: right; margin-left: 5px;">
|
|
<p> </p>
|
|
</div>
|
|
<p><a name="Opening_a_wall_partition_between_groups" id="Opening_a_wall_partition_between_groups"></a></p>
|
|
<h3>Opening a wall partition between groups</h3>
|
|
<ul>
|
|
<li class="p"><p class="hcp3">The wall
|
|
partition between two existing groups is opened.</p></li>
|
|
<li class="p"><p class="hcp3">The rooms
|
|
which are in the higher numbered group are set to
|
|
be in the lower numbered group.</p></li>
|
|
<li class="p"><p class="hcp3">The rooms
|
|
colours change appropriately showing the rooms in
|
|
the new group.</p></li>
|
|
<li>The controls for all rooms in the new group are
|
|
linked.</li>
|
|
</ul>
|
|
<p><img src="Room_combining_open_wall_between_groups.jpg" alt="image:Room_combining_open_wall_between_groups.jpg" title="image:Room_combining_open_wall_between_groups.jpg" width="659" height="633" border="2" class="hcp2"></p>
|
|
<div class="editsection" style="float: right; margin-left: 5px;">
|
|
<p> </p>
|
|
</div>
|
|
<p><a name="Closing_a_wall_partition_between_groups" id="Closing_a_wall_partition_between_groups"></a></p>
|
|
<h3>Closing a wall partition between groups</h3>
|
|
<ul>
|
|
<li class="p"><p class="hcp3">Closing
|
|
a wall partition splits a group, creating two new
|
|
groups</p></li>
|
|
<li class="p"><p class="hcp3">The room
|
|
colours change appropriately showing the rooms are
|
|
in two different groups</p></li>
|
|
<li>Controls are unlinked between the rooms and linked
|
|
according to their new groups</li>
|
|
</ul>
|
|
<p><img src="Room_combining_close_wall_between_groups.jpg" alt="image:Room_combining_close_wall_between_groups.jpg" title="image:Room_combining_close_wall_between_groups.jpg" width="656" height="630" border="2" class="hcp2"></p>
|
|
<div class="editsection" style="float: right; margin-left: 5px;">
|
|
<p> </p>
|
|
</div>
|
|
<p><a name="Room_and_Partition_Mode" id="Room_and_Partition_Mode"></a></p>
|
|
<h2>Room and Partition Mode</h2>
|
|
<p>It is possible to use room and partition mode simultaneously.</p>
|
|
<p> </p>
|
|
<div class="editsection" style="float: right; margin-left: 5px;">
|
|
<p> </p>
|
|
</div>
|
|
<p><a name="Room_Combine_DSP_Primitives" id="Room_Combine_DSP_Primitives"></a></p>
|
|
<h2>Room Combine DSP Primitives</h2>
|
|
<p>This section illustrates the use of DSP primitives by
|
|
the Room Combine P.O. as an aid to understand how the
|
|
P.O. works internally. The example below shows the processing
|
|
which is required 'per room' for the following setup :</p>
|
|
<p class="Preformatted">4 rooms<br>
|
|
4 BGM inputs<br>
|
|
'Mix BGM Signal Path' property = 'Yes'<br>
|
|
'Enable Stereo' property = 'No'</p>
|
|
<p><img src="Rc_dsp_primitives.jpg" alt="image:rc_dsp_primitives.jpg" title="image:rc_dsp_primitives.jpg" width="561" height="493" border="2" class="hcp2"></p>
|
|
<p>If separate BGM and room source outputs were required,
|
|
i.e.</p>
|
|
<p class="Preformatted">'Mix BGM Signal Path' property = 'No'</p>
|
|
<p>then the DSP primitives would look like :</p>
|
|
<p><img src="Rc_dsp_primitives_2.jpg" alt="image:rc_dsp_primitives_2.jpg" title="image:rc_dsp_primitives_2.jpg" width="566" height="496" border="2" class="hcp2"></p>
|
|
<p><span class="hcp4">Notes :</span>The
|
|
two gains work like a 2 input 'n-input' gain. The actual
|
|
gain applied is the gain for the source or BGM, PLUS the
|
|
master gain.</p>
|
|
<p>The summer is a simple mixer that applies unity gain</p>
|
|
<p><!-- Saved in parser cache with key bugs:pcache:idhash:2828-0!1!0!0!!en!2 and timestamp 20080303093925 --></p>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<p class="hcp3"><!-- Served by hproukweb01.hprouk.ad.harman.com in 0.44 secs. --></p>
|
|
</body>
|
|
</html>
|