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<h1 class="firstHeading">Ambient Noise Compensator Non Gap</h1>
<div id="bodyContent">
<img src="ANC_Non_Gap.jpg" alt="" style="border-width: 2px;
border-style: solid;" width="172" height="47" border="2">
<p>Allows the level of an announcer (or other programme
material) to 'ride' on the average background (ambient)
noise level so that the programme is kept at an audible
level above that of the ambient noise.</p>
<p>It does this by dynamically measuring the level of the
ambient noise (using a suitably placed microphone), and
controlling the gain of the programme channel accordingly.</p>
<p>When a change in applied gain occurs (due to a change
in the ambient level), the rate at which the applied gain
changes to the new gain is governed by the attack and
release settings. The gain moves towards its new value
exponentially.</p>
<p>Since the gain must be controlled only by the ambient
noise, and not by the level of the programme itself, it
is important that the measurement microphone(s) used to
generate the ambient level input should be placed away
from the announcement/program speakers and should be directed
towards the ambient noise source, otherwise the microphones
will 'hear' the announcement/program material, rather
than the true ambient noise and could therefore create
a feedback loop, increasing the gain because they detect
a rise in level (due to the increased gain), and so on
until they hit the max gain.</p>
<p>&#160;</p>
<div class="editsection" border-style:="" border="0">
<h2>Inputs and Outputs</h2>
<p>Announcement (Programme) input</p>
<p>Ambient input - labelled 'Ambient'</p>
<p>Audio output</p>
<p>&#160;</p>
<h2>Control Panel</h2>
<p>&#160;<br>
<img src="NGANC_panel.jpg" alt="Image:NGANC panel.jpg" title="Image:NGANC panel.jpg" style="border-width: 2px;
border-style: solid; margin-top: 0px; margin-bottom: 0px;
margin-left: 0px; margin-right: 0px;" width="585" height="321" border="2"></p>
<p>&#160;</p>
<ul>
<li class="p"><p>(Ambient) <span class="hcp1">Threshold</span>
control</p></li>
</ul>
<dl>
<dd class="mvd-P">Adjusts the ambient signal level
at which unity gain will exist.</dd>
<dd class="mvd-P">The amount by which the announcement
channel gain is increased is equal to the amount
by which the ambient level exceeds this threshold,
multiplied by the ratio setting.</dd>
<dd class="mvd-P">To lift the announcement out
of the ambient noise more, reduce the setting
of this control.</dd>
</dl>
<p>&#160;</p>
<ul>
<li class="p"><p><span class="hcp1">Ambient
Level Meter</span></p></li>
</ul>
<dl>
<dd class="mvd-P">Displays the current ambient
noise level. Its positioning next to the Threshold
control shows the difference between the ambient
level and the threshold.</dd>
</dl>
<p>&#160;</p>
<ul>
<li class="p"><p><span class="hcp1">Announcement
Gain Meter</span></p></li>
</ul>
<dl>
<dd class="mvd-P">Indicates the current announcement
channel gain. This also operates when the ANC
is bypassed giving a visible indication of what
the applied gain will be when bypass is disengaged.</dd>
</dl>
<p>&#160;</p>
<ul>
<li class="p"><p><span class="hcp1">Min
Gain</span> control</p></li>
</ul>
<dl>
<dd class="mvd-P">Determines the minimum gain that
will be applied to the announcement channel.</dd>
<dd class="mvd-P">This should be set (with the
aid of the Min Gain button) during quiet ambient
levels so that an adequate announcement level
is obtained.</dd>
</dl>
<p>&#160;</p>
<ul>
<li class="p"><p><span class="hcp1">Min
Gain</span> button</p></li>
</ul>
<dl>
<dd class="mvd-P">Forces the gain to the minimum
setting for set-up purposes.</dd>
<dd class="mvd-P">Illuminates when activated.</dd>
</dl>
<p>&#160;</p>
<ul>
<li class="p"><p><span class="hcp1">Max
Gain</span> control</p></li>
</ul>
<dl>
<dd class="mvd-P">Determines the maximum gain that
will be applied to the announcement channel.</dd>
<dd class="mvd-P">This should be set (with the
aid of the Max Gain button) during high ambient
levels such that sensible operating levels, free
of distortion etc. are maintained.</dd>
</dl>
<p>&#160;</p>
<ul>
<li class="p"><p><span class="hcp1">Max
Gain</span> button</p></li>
</ul>
<dl>
<dd class="mvd-P">Forces the gain to the maximum
setting for set-up purposes.</dd>
<dd class="mvd-P">Illuminates when activated.</dd>
</dl>
<p>&#160;</p>
<ul>
<li class="p"><p><span class="hcp1">Ratio</span>
control</p></li>
</ul>
<dl>
<dd class="mvd-P">Determines the ratio of the gain
that will be applied to the announcement channel.
At a ratio of 1:1, if the ambient level is 4dB
over the threshold, the gain will be 4dB. If the
ratio is 5:1, the applied gain will be 20dB. If
the ratio is 0.1:1, the applied gain will be 0.4dB,
and so on.</dd>
</dl>
<p>&#160;</p>
<ul>
<li class="p"><p><span class="hcp1">Attack
and Release</span> controls</p></li>
</ul>
<dl>
<dd class="mvd-P">Attack and release should be
adjusted to allow the applied gain to track the
ambient level for the given application. For example,
fairly short attack and release times could be
used on railway platforms to allow an announcement
to quickly adjust as a train pulled into a station,
whereas longer ballistics could be used in a stadium
to gradually turn up announce levels as the stadium
fills before a match.</dd>
</dl>
<p>&#160;</p>
<ul>
<li class="p"><p><span class="hcp1">Bypass</span>
button</p></li>
</ul>
<dl>
<dd class="mvd-P"><p class="hcp2">Removes
the processor from the signal path. Bypass overrides
all controls and sets the gain to 0dB almost instantaneously.</p></dd>
<dd class="mvd-P">Use bypass to set up the nominal
announcement level.</dd>
</dl>
<p>&#160;</p>
<h2>Notes</h2>
<p>The ambient microphone should be connected to an
analogue input on a BLU-80 or BLU-16 Signal Processor.</p>
<p>The input gain should be adjusted to achieve a sensible
operating level.</p>
<p>When setting the Ambient Threshold control, the
input gain should be taken into account.</p>
<p>The Ambient microphone should be positioned clear
of non-representative sources of sound and, to prevent
tampering, preferably a place not accessible to the
public.</p>
<p>In a large environment, several microphones could
be used with a mixer object in Soundweb to get an
average of the levels.</p>
<p><span class="hcp1">!</span> This object
is capable of raising signal levels beyond the clipping
point, so care should be exercised when using positive
Maximum Gain values.</p>
<p><span class="hcp1">!</span> It is
recommended that a Limiter be used on the output of
the Ambient Noise Compensator so that short term high-level
signals are not allowed to pass through to the output.</p>
</div>
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<p class="hcp2">&#160;</p>
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