Add files
This commit is contained in:
722
_files/sound/bss/london/manual/MAIN/Room Combine.html
Normal file
722
_files/sound/bss/london/manual/MAIN/Room Combine.html
Normal file
@@ -0,0 +1,722 @@
|
||||
|
||||
<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
|
||||
<html>
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
|
||||
|
||||
<meta name="generator" content="Adobe RoboHelp 9">
|
||||
<title>Room Combine</title>
|
||||
<link rel="StyleSheet" href="HtmlHelp.css" type="text/css">
|
||||
<style title="hcp" type="text/css">
|
||||
<!--
|
||||
img.hcp1 { border-width:2px;
|
||||
border-style:solid; }
|
||||
img.hcp2 { border-width:2px;
|
||||
border-style:solid;
|
||||
margin-top:0px;
|
||||
margin-bottom:0px;
|
||||
margin-left:0px;
|
||||
margin-right:0px; }
|
||||
p.hcp3 { margin-bottom:0; }
|
||||
span.hcp4 { font-weight:bold; }
|
||||
li.hcp5 { list-style:none;
|
||||
display:inline; }
|
||||
span.hcp6 { text-decoration:underline; }
|
||||
span.hcp7 { font-style:italic; }
|
||||
-->
|
||||
</style>
|
||||
</head>
|
||||
|
||||
<body class="ns-0 ltr">
|
||||
<div id="globalWrapper">
|
||||
<div id="column-content">
|
||||
<div id="content">
|
||||
<p><a name="top" id="top"></a></p>
|
||||
<h1 class="firstHeading">Room Combine</h1>
|
||||
<div id="bodyContent">
|
||||
<p id="siteSub"> </p>
|
||||
<div class="thumb tright">
|
||||
<div style="width: 229px;">
|
||||
<p><img src="Room_Combine.jpg" alt="" width="263" height="187" border="2" class="hcp1"></p>
|
||||
</div>
|
||||
</div>
|
||||
<p>Today, most hotels and conference facilities rely on
|
||||
flexible room configurations for a wide variety of events.
|
||||
Typically this involves one or more large rooms that may
|
||||
be divided by flexible partitions. These combinations
|
||||
of space are referred to as "room combining"
|
||||
and have their own unique requirements when it comes to
|
||||
the audio system. The key is the management of the audio
|
||||
signal to interconnect sub-room sound systems when those
|
||||
sub-rooms are combined into larger rooms. The Room Combine
|
||||
PO (Processing Object) simplifies system setup for such
|
||||
a 'room combining' application. When rooms are "combined",
|
||||
all controls for each involved room will mirror each other
|
||||
perfectly. These controls are objects like faders, mute
|
||||
buttons and source selectors.</p>
|
||||
<p> <br>
|
||||
<script type="text/javascript" language="JavaScript1.2">//<![CDATA[
|
||||
if (window.showTocToggle) { var tocShowText = "show"; var tocHideText = "hide"; showTocToggle(); }
|
||||
//]]></script></p>
|
||||
<div class="editsection" style="float: right; margin-left: 5px;">
|
||||
<p> </p>
|
||||
</div>
|
||||
<p><a name="Adding_a_Room_Combine_Processing_Object" id="Adding_a_Room_Combine_Processing_Object"></a></p>
|
||||
<h1>Adding a Room Combine Processing Object</h1>
|
||||
<p>The Room Combine Processing Object (P.O.) is located
|
||||
under the "Mixers/Gains" section. A Room Combine
|
||||
P.O. can be added by right-clicking inside the Default
|
||||
Config screen as follows:</p>
|
||||
<p><img src="RC_location.JPG" alt="image:RC_location.JPG" title="image:RC_location.JPG" width="565" height="292" border="2" class="hcp2"></p>
|
||||
<div class="editsection" style="float: right; margin-left: 5px;">
|
||||
<p> </p>
|
||||
</div>
|
||||
<p><a name="Input_and_Outputs" id="Input_and_Outputs"></a></p>
|
||||
<h1>Input and Outputs</h1>
|
||||
<div class="editsection" style="float: right; margin-left: 5px;">
|
||||
<p> </p>
|
||||
</div>
|
||||
<p><a name="Chain.2FThreshold_Signal_Routing" id="Chain.2FThreshold_Signal_Routing"></a></p>
|
||||
<h3>Chain/Threshold Signal Routing</h3>
|
||||
<p>The Room Combine can route slave automixer control and
|
||||
audio signals. When two or more rooms are involved all
|
||||
automixers will perform as one single automixer to ensure
|
||||
proper gain levels and channel weighting are achieved.
|
||||
These signals are the Chain and Threshold signals located
|
||||
on Slave automixers. Master Automixers or Standalone automixers
|
||||
cannot be used in conjunction with the Room Combine for
|
||||
proper operation. Slave Automixers do not have a Master
|
||||
gain control. When using the Slave Automixer in conjunction
|
||||
with the Room Combine P.O., the Master gain fader is the
|
||||
"Mix" fader located inside The Room Combine
|
||||
P.O.</p>
|
||||
<p><img src="RC_and_automixer.jpg" alt="image:RC_and_automixer.jpg" title="image:RC_and_automixer.jpg" width="484" height="221" border="2" class="hcp1"></p>
|
||||
<div class="editsection" style="float: right; margin-left: 5px;">
|
||||
<p> </p>
|
||||
</div>
|
||||
<p><a name="Room_Source" id="Room_Source"></a></p>
|
||||
<h3>Room Source</h3>
|
||||
<p>The Room Source inputs are for receiving a mono audio
|
||||
output from each room. The Source signal input needs to
|
||||
be connected to the output signal of the Slave Automixer
|
||||
if Automixers are utilized.</p>
|
||||
<div class="editsection" style="float: right; margin-left: 5px;">
|
||||
<p> </p>
|
||||
</div>
|
||||
<p><a name="Background_Music_.28BGM.29" id="Background_Music_.28BGM.29"></a></p>
|
||||
<h3>Background Music (BGM)</h3>
|
||||
<p>The BGM input is used for receiving audio to be distributed
|
||||
in each room as background music. When two or more rooms
|
||||
are combined, the combined rooms will receive the same
|
||||
BGM source.</p>
|
||||
<div class="editsection" style="float: right; margin-left: 5px;">
|
||||
<p> </p>
|
||||
</div>
|
||||
<p><a name="Room_Mix" id="Room_Mix"></a></p>
|
||||
<h3>Room Mix</h3>
|
||||
<p>This output from the P.O. has the mixed audio signal
|
||||
for each room, composed of the room source audio and the
|
||||
BGM audio.</p>
|
||||
<div class="editsection" style="float: right; margin-left: 5px;">
|
||||
<p> </p>
|
||||
</div>
|
||||
<p><a name="Properties" id="Properties"></a></p>
|
||||
<h1>Properties</h1>
|
||||
<div class="editsection" style="float: right; margin-left: 5px;">
|
||||
<p> </p>
|
||||
</div>
|
||||
<p><a name="Configure_Rooms" id="Configure_Rooms"></a></p>
|
||||
<h3>Configure Rooms</h3>
|
||||
<p>This dialogue box allows you to configure the exact
|
||||
layout of the rooms, including all moveable partitions.
|
||||
To open the "Configure Rooms" pane, click on
|
||||
the "..." button on the right-most side of the
|
||||
Configure Rooms property. The maximum number of rooms
|
||||
is 49, but the useable number of rooms will depend on
|
||||
the DSP resources of the target device. The layout of
|
||||
rooms is totally flexible, for example a 'square grid'
|
||||
up to 7x7 rooms can be specified, or a layout of 49x1
|
||||
rooms, or anything in between. The default name for each
|
||||
room and each partition can be edited by the user and
|
||||
this will be reflected in the label used on the default
|
||||
control panel.</p>
|
||||
<p><img src="Configure_rooms.jpg" alt="image:Configure_rooms.jpg" title="image:Configure_rooms.jpg" width="764" height="566" border="2" class="hcp2"></p>
|
||||
<ul>
|
||||
<li class="p"><p class="hcp3"><span class="hcp4">Selecting
|
||||
items with the mouse</span></p></li>
|
||||
<li class="hcp5"><ul>
|
||||
<li class="p"><p class="hcp3"><span class="hcp4">Selecting Rooms</span>
|
||||
- Rooms may be selected on the dialog by clicking
|
||||
on the room with the mouse. A grey border will
|
||||
be shown around the selected room. Multiple rooms
|
||||
may be selected by using the SHIFT key with the
|
||||
mouse click.</p></li>
|
||||
<li class="p"><p class="hcp3"><span class="hcp4">Selecting Partitions</span>
|
||||
- Partitions may be selected on the dialog by
|
||||
clicking on the partition with the mouse. A grey
|
||||
border will be shown around the selected partition.
|
||||
Multiple partitions may be selected by using the
|
||||
SHIFT key with the mouse click. When a partition
|
||||
has just been selected, the two rooms which are
|
||||
connected by the partition will be highlighted
|
||||
with a green border.</p></li>
|
||||
<li class="p"><p class="hcp3"><span class="hcp4">De-selecting Rooms
|
||||
and Partitions</span> - Left clicking anywhere
|
||||
on the background of the dialog with the mouse
|
||||
will de-select all currently selected items.</p></li>
|
||||
<li><span class="hcp4">Selecting
|
||||
multiple items</span> - It is also possible to
|
||||
select multiple items from the dialog by left
|
||||
clicking the mouse on the background of the dialog,
|
||||
holding the left mouse button down and dragging
|
||||
the mouse to form a rectangular area which is
|
||||
used to select rooms and partitions on the dialog.
|
||||
The items selected in this way will be shown with
|
||||
the grey border around them.</li>
|
||||
</ul></li>
|
||||
<li class="p"><p><span class="hcp4">Adding
|
||||
Room(s)</span></p></li>
|
||||
</ul>
|
||||
<p>Rooms can be added by right clicking with the mouse
|
||||
on the background of the dialog and selecting either 'Add
|
||||
Room', or one of the 'Add Room Grid' options from the
|
||||
context menu.</p>
|
||||
<ul>
|
||||
<li class="p"><p class="hcp3"><span class="hcp4">Deleting
|
||||
Room(s)</span></p></li>
|
||||
<li class="hcp5"><ul>
|
||||
<li class="p"><p class="hcp3">Rooms
|
||||
may be deleted by selecting a room (or multiple
|
||||
rooms), right clicking with the mouse and selecting
|
||||
the 'Delete Room(s)' item from the context menu.</p></li>
|
||||
<li>Alternatively, the DELETE key may be used to
|
||||
delete all rooms which are currently selected.</li>
|
||||
</ul></li>
|
||||
<li class="p"><p class="hcp3"><span class="hcp4">Adding
|
||||
a Partition</span></p></li>
|
||||
<li class="hcp5"><ul>
|
||||
<li class="p"><p class="hcp3">A partition
|
||||
may be added by selecting exactly two rooms, right
|
||||
clicking with the mouse and selecting the 'Add
|
||||
Partition' item from the context menu.</p></li>
|
||||
<li>A partition may be added by double-clicking
|
||||
on a first room with the mouse, then moving the
|
||||
mouse and left-clicking on a second room to be
|
||||
associated with the partition. (hint : When
|
||||
double clicking the first room, avoid double-clicking
|
||||
on the room name text area of the room as this
|
||||
is used to customise the room name text)</li>
|
||||
</ul></li>
|
||||
<li class="p"><p class="hcp3"><span class="hcp4">Deleting
|
||||
Partition(s)</span></p></li>
|
||||
<li class="hcp5"><ul>
|
||||
<li class="p"><p class="hcp3">Partitions
|
||||
may be deleted by selecting the partition (or
|
||||
multiple partitions), right clicking with the
|
||||
mouse and selecting the 'Delete Partition(s)'
|
||||
item from the context menu.</p></li>
|
||||
<li>Alternatively, the DELETE key may be used to
|
||||
delete all partitions which are currently selected.</li>
|
||||
</ul></li>
|
||||
<li class="p"><p class="hcp3"><span class="hcp4">Moving
|
||||
a Room or Partition</span></p></li>
|
||||
<li class="hcp5"><ul>
|
||||
<li class="p"><p class="hcp3">Select
|
||||
the Room or Partition to be moved, hold the left
|
||||
mouse button down and drag the selected item.</p></li>
|
||||
<li class="p"><p class="hcp3">The
|
||||
cursor will change to show the selected item can
|
||||
be moved in any direction.</p></li>
|
||||
<li>The selected item can then be re-located to
|
||||
its new position by dragging the mouse with the
|
||||
left button held down. Release the left mouse
|
||||
button to complete the move operation.</li>
|
||||
</ul></li>
|
||||
<li class="p"><p class="hcp3"><span class="hcp4">Moving
|
||||
multiple Rooms or Partitions</span></p></li>
|
||||
<li class="hcp5"><ul>
|
||||
<li class="p"><p class="hcp3">Select
|
||||
multiple Rooms or Partitions by either left clicking
|
||||
on each item while the SHIFT key is held down,
|
||||
or by dragging the mouse to form a rectangle which
|
||||
encompasses the items to be selected.</p></li>
|
||||
<li class="p"><p class="hcp3">Keep
|
||||
the SHIFT key held down, and left click and drag
|
||||
any one of the selected items.</p></li>
|
||||
<li class="p"><p class="hcp3">The
|
||||
cursor will change to show the selected items
|
||||
can be moved in any direction.</p></li>
|
||||
<li>All the selected items can then be re-located
|
||||
to their new position by dragging the mouse with
|
||||
the left button held down. Release the left mouse
|
||||
button to complete the move operation.</li>
|
||||
</ul></li>
|
||||
<li class="p"><p class="hcp3"><span class="hcp4">Re-Sizing
|
||||
a Room or Partition</span></p></li>
|
||||
<li class="hcp5"><ul>
|
||||
<li class="p"><p class="hcp3">When
|
||||
a room or partition is selected, the grey border
|
||||
is created with small black square re-sizing points
|
||||
which can be used for re-sizing the selected item.</p></li>
|
||||
<li class="p"><p class="hcp3">To re-size,
|
||||
move the mouse until it sits over one of the re-sizing
|
||||
points, the cursor will change to indicate the
|
||||
direction for re-sizing.</p></li>
|
||||
<li>Now hold the left mouse button down and drag
|
||||
the mouse in one of the directions indicated by
|
||||
the cursor. Release the left mouse button to end
|
||||
the re-sizing operation.</li>
|
||||
</ul></li>
|
||||
<li class="p"><p class="hcp3"><span class="hcp4">Renaming
|
||||
Rooms or Partitions</span></p></li>
|
||||
<li class="hcp5"><ul>
|
||||
<li>Rooms and Partitions are created with default
|
||||
names. These names can be customised by the user
|
||||
by double clicking on the room or partition name
|
||||
and entering the new text for the Room or Partition
|
||||
name. This text will appear throughout the 'Room
|
||||
Combine' processing object to identify the room
|
||||
or partition.</li>
|
||||
</ul></li>
|
||||
</ul>
|
||||
<div class="editsection" style="float: right; margin-left: 5px;">
|
||||
<p> </p>
|
||||
</div>
|
||||
<p><a name="Number_of_Rooms" id="Number_of_Rooms"></a></p>
|
||||
<h3>Number of Rooms</h3>
|
||||
<p>This is a read only property showing the number of rooms
|
||||
actually configured in the 'Configure Rooms' dialog. To
|
||||
add or delete rooms or change the layout of the rooms
|
||||
shown in the <a href="Control_Panels.html">Default Control
|
||||
Panel</a> it is necessary to click on the right side of
|
||||
the "Configure Rooms" property located in the
|
||||
Properties tab.</p>
|
||||
<div class="editsection" style="float: right; margin-left: 5px;">
|
||||
<p> </p>
|
||||
</div>
|
||||
<p><a name="Number_of_Partitions" id="Number_of_Partitions"></a></p>
|
||||
<h3>Number of Partitions</h3>
|
||||
<p>This is a read only property showing the number of partitions
|
||||
actually configured in the 'Configure Rooms' dialog. To
|
||||
add or delete partitions or change the layout of the partitions
|
||||
shown in the <a href="Control_Panels.html">Default Control
|
||||
Panel</a> it is necessary to click on the right side of
|
||||
the "Configure Rooms" property located in the
|
||||
Properties tab.</p>
|
||||
<div class="editsection" style="float: right; margin-left: 5px;">
|
||||
<p> </p>
|
||||
</div>
|
||||
<p><a name="Number_of_BGM_Inputs" id="Number_of_BGM_Inputs"></a></p>
|
||||
<h3>Number of BGM Inputs</h3>
|
||||
<p>Sets the number of background music channels (0 to 24)
|
||||
available for each room.</p>
|
||||
<div class="editsection" style="float: right; margin-left: 5px;">
|
||||
<p> </p>
|
||||
</div>
|
||||
<p><a name="Use_Automixer_I.2FO" id="Use_Automixer_I.2FO"></a></p>
|
||||
<h3>Use Automixer I/O</h3>
|
||||
<p>When set to 'Yes', 'chain' and 'threshold' signals will
|
||||
be available for wiring with automixers.</p>
|
||||
<div class="editsection" style="float: right; margin-left: 5px;">
|
||||
<p> </p>
|
||||
</div>
|
||||
<p><a name="Enable_Stereo" id="Enable_Stereo"></a></p>
|
||||
<h3>Enable Stereo</h3>
|
||||
<p>Enables or disables stereo signals in/out of each room.
|
||||
Enabling this property will create Left/Right signals
|
||||
for the following inputs :</p>
|
||||
<ul>
|
||||
<li class="p"><p>Mix BGM Signal Path = Yes</p></li>
|
||||
</ul>
|
||||
<p class="Preformatted">'Room Source' L/R inputs,<br>
|
||||
'BGM' L/R inputs,<br>
|
||||
'Room Mix' L/R outputs.</p>
|
||||
<ul>
|
||||
<li class="p"><p>Mix BGM Signal Path = No</p></li>
|
||||
</ul>
|
||||
<p class="Preformatted">'Room Source' L/R inputs,<br>
|
||||
'BGM' L/R inputs,<br>
|
||||
'Room Source' L/R outputs,<br>
|
||||
'Room BGM' L/R outputs.</p>
|
||||
<p>When Stereo is selected, separate Left and Right channel
|
||||
meter inidcations will be available on the default control
|
||||
panel.</p>
|
||||
<div class="editsection" style="float: right; margin-left: 5px;">
|
||||
<p> </p>
|
||||
</div>
|
||||
<p><a name="Mix_BGM_Signal_Path" id="Mix_BGM_Signal_Path"></a></p>
|
||||
<h3>Mix BGM Signal Path</h3>
|
||||
<p>Enables or disables the mixing of the 'BGM' signal with
|
||||
the 'Room Source' input. When enabled the room combine
|
||||
will have a 'Room Mix' output signal per room which is
|
||||
the mixed combination of 'Room Source' and 'BGM' input
|
||||
signals for the room. When disabled, the room combine
|
||||
will have separate 'Room Source' and 'BGM' output signals
|
||||
per room.</p>
|
||||
<div class="editsection" style="float: right; margin-left: 5px;">
|
||||
<p> </p>
|
||||
</div>
|
||||
<p><a name="Priority_Partition_Mode" id="Priority_Partition_Mode"></a></p>
|
||||
<h3>Priority Partition Mode</h3>
|
||||
<p><span class="hcp6">With priority
|
||||
partition mode set to '<span class="hcp4">Yes'</span> :</span></p>
|
||||
<ul>
|
||||
<li class="p"><p class="hcp3"><span class="hcp4">Room
|
||||
Combine</span> will operate in 'partition' mode where
|
||||
opening or closing partitions determines which group
|
||||
a room will be part of.</p></li>
|
||||
<li class="p"><p class="hcp3">When each
|
||||
room is created it will be assigned a 'default group'
|
||||
number which is the same as the room number.</p></li>
|
||||
<li class="p"><p class="hcp3">When rooms
|
||||
are combined, the group number for the combined room
|
||||
will be set to the lowest numbered room which is present
|
||||
in the room combination.</p></li>
|
||||
<li>When a room is combined with an existing group
|
||||
of rooms, the room controls will take on the values
|
||||
of the highest priority room (i.e. lowest room number)
|
||||
in the group which is formed.</li>
|
||||
</ul>
|
||||
<p><span class="hcp7">Example 1) Room 1
|
||||
and Room 2 are combined to form a new room group (group
|
||||
1). Room 1 master gain is set at 0dB, Room 2 master gain
|
||||
is set at -10dB. At the instant the rooms are combined,
|
||||
both rooms master gain will be set to 0dB.</span></p>
|
||||
<p><span class="hcp7">Example 2) Room 1
|
||||
and Room 2 are already combined in a room group (group
|
||||
1). Room 3 is combined into the group. Room 1 and 2 master
|
||||
gains are set at 0dB, Room 3 master gain is set at -20dB.
|
||||
At the instant the rooms are combined, all rooms master
|
||||
gains will be set to 0dB.</span></p>
|
||||
<p> </p>
|
||||
<p>This mode can be useful when you need to perform some
|
||||
logic which is dependent upon knowing the current group
|
||||
that a room is in, e.g. disable the room controls when
|
||||
a room is combined with a higher priority 'master' room.
|
||||
From the design tree you can drag and drop the group (for
|
||||
the room you are checking) onto a logic comparator. Then
|
||||
assign the compare value to be the group number you wish
|
||||
to test against. The logic comparator can then be wired
|
||||
to other objects such as presets, logic ends and so on
|
||||
which can be used to trigger other processing objects
|
||||
or actions. The example shown below can be read as "when
|
||||
room 2 is combined with room 1, i.e. when room 2 becomes
|
||||
part of group 1, do this particular action", and
|
||||
"when room 2 is not combined with room 1, i.e. when
|
||||
room 2 is part of group 2, do this (other) action"</p>
|
||||
<p><img src="Room_combine_logic.jpg" alt="Image:Room combine logic.jpg" title="Image:Room combine logic.jpg" width="248" height="130" border="2" class="hcp2"></p>
|
||||
<p> <span class="hcp6"><br>
|
||||
When priority partition mode is set to '<span class="hcp4">No'</span> :</span></p>
|
||||
<ul>
|
||||
<li class="p"><p class="hcp3"><span class="hcp4">Room
|
||||
Combine</span> may operate in 'room' mode or in 'Partition'
|
||||
mode. In 'room' mode rooms are selected to join a
|
||||
particular group.</p></li>
|
||||
<li class="p"><p class="hcp3">Each room
|
||||
is created with a default group of 0 ('unassigned').</p></li>
|
||||
<li class="p"><p class="hcp3">When rooms
|
||||
are combined, the next available group (in sequence
|
||||
1..number of groups) will be used to determine the
|
||||
group for the room combination.</p></li>
|
||||
<li>When a room is combined with an existing group
|
||||
of rooms, the room controls for the room group formed
|
||||
will take on the most conservative values of all the
|
||||
rooms in the group which is formed.</li>
|
||||
</ul>
|
||||
<p><span class="hcp7">Example 1) Room 1
|
||||
and Room 2 are combined to form a new room group (group
|
||||
1). Room 1 master gain is set at 0dB, Room 2 master gain
|
||||
is set at -10dB. At the instant the rooms are combined,
|
||||
both rooms master gain will be set to -10dB.</span></p>
|
||||
<p><span class="hcp7">Example 2) Room 1
|
||||
and Room 2 are already combined in a room group (group
|
||||
1). Room 3 is combined into the group. Room 1 and 2 master
|
||||
gains are set at 0dB, Room 3 master gain is set at -20dB.
|
||||
At the instant the rooms are combined, all rooms master
|
||||
gains will be set to -20dB.</span></p>
|
||||
<p> <br>
|
||||
Changing any of the above properties will cause the default
|
||||
control panel to close.</p>
|
||||
<div class="editsection" style="float: right; margin-left: 5px;">
|
||||
<p> </p>
|
||||
</div>
|
||||
<p><a name="Use_Signal_Names" id="Use_Signal_Names"></a></p>
|
||||
<h3>Use Signal Names</h3>
|
||||
<p>When set to 'Yes' the signal names for each of the BGM
|
||||
source inputs will be reflected in the default control
|
||||
panel BGM Input drop down list box.</p>
|
||||
<p>When set to 'No', the BGM Input drop down list box on
|
||||
the control panel will be populated with numbers from
|
||||
1 up to the number of BGM sources.</p>
|
||||
<div class="editsection" style="float: right; margin-left: 5px;">
|
||||
<p> </p>
|
||||
</div>
|
||||
<p><a name="Group_Colours" id="Group_Colours"></a></p>
|
||||
<h3>Group Colours</h3>
|
||||
<p>Group colours are used to indicate which group a room
|
||||
is part of. These appear on the 'Room Controls' and 'Room
|
||||
Combine' pages of the default control panel. Changes to
|
||||
this property will to override the default colours used
|
||||
to represent the active groups.</p>
|
||||
<div class="editsection" style="float: right; margin-left: 5px;">
|
||||
<p> </p>
|
||||
</div>
|
||||
<p><a name="Default_Control_Panel" id="Default_Control_Panel"></a></p>
|
||||
<h1>Default Control Panel</h1>
|
||||
<p>The Room Combine default control panel is built dynamically
|
||||
from the layout of the rooms specified in the configure
|
||||
rooms dialogue located in the Properties tab. It consists
|
||||
of two pages; Room controls and Room Combining.</p>
|
||||
<div class="editsection" style="float: right; margin-left: 5px;">
|
||||
<p> </p>
|
||||
</div>
|
||||
<p><a name="Room_Controls" id="Room_Controls"></a></p>
|
||||
<h2>Room Controls</h2>
|
||||
<p>The controls for each room are shown on the 'Room Controls'
|
||||
tab of the default control panel. The title of each room
|
||||
is displayed at the top of the controls, with the background
|
||||
colour indicating which group the room belongs to. For
|
||||
example, the default panel below shows rooms 1, 2 and
|
||||
5 in one group, rooms 3 and 4 in a second group and rooms
|
||||
6 and 7 in a third group. When rooms are combined in a
|
||||
group their controls will be linked to one another in
|
||||
an 'exact link'.</p>
|
||||
<p> <br>
|
||||
<img src="Room_combine_1.jpg" alt="Image:Room combine 1.jpg" title="Image:Room combine 1.jpg" width="677" height="636" border="2" class="hcp2"></p>
|
||||
<div class="editsection" style="float: right; margin-left: 5px;">
|
||||
<p> </p>
|
||||
</div>
|
||||
<p><a name="Source_Fader" id="Source_Fader"></a></p>
|
||||
<h3>Source Fader</h3>
|
||||
<p>A fader is provided to control the level for each Source
|
||||
input.</p>
|
||||
<div class="editsection" style="float: right; margin-left: 5px;">
|
||||
<p> </p>
|
||||
</div>
|
||||
<p><a name="Source_Mute" id="Source_Mute"></a></p>
|
||||
<h3>Source Mute</h3>
|
||||
<p>A mute control is provided for each of the Source inputs.</p>
|
||||
<div class="editsection" style="float: right; margin-left: 5px;">
|
||||
<p> </p>
|
||||
</div>
|
||||
<p><a name="BGM_Fader" id="BGM_Fader"></a></p>
|
||||
<h3>BGM Fader</h3>
|
||||
<p>This fader controls the level of the background music
|
||||
being fed into each room. This will not be displayed if
|
||||
the number of BGM inputs is set to 0.</p>
|
||||
<div class="editsection" style="float: right; margin-left: 5px;">
|
||||
<p> </p>
|
||||
</div>
|
||||
<p><a name="BGM_Mute" id="BGM_Mute"></a></p>
|
||||
<h3>BGM Mute</h3>
|
||||
<p>Used to mute or unmute the background music being fed
|
||||
into each room. This will not be displayed if the number
|
||||
of BGM inputs is set to 0.</p>
|
||||
<div class="editsection" style="float: right; margin-left: 5px;">
|
||||
<p> </p>
|
||||
</div>
|
||||
<p><a name="BGM_Input" id="BGM_Input"></a></p>
|
||||
<h3>BGM Input</h3>
|
||||
<p>Use this source select to chose which BGM source is
|
||||
being fed into the room. This will not be displayed if
|
||||
the number of BGM inputs is set to 0.</p>
|
||||
<div class="editsection" style="float: right; margin-left: 5px;">
|
||||
<p> </p>
|
||||
</div>
|
||||
<p><a name="Master_Fader" id="Master_Fader"></a></p>
|
||||
<h3>Master Fader</h3>
|
||||
<p>This fader controls the mix of the source input and
|
||||
the BGM input.</p>
|
||||
<div class="editsection" style="float: right; margin-left: 5px;">
|
||||
<p> </p>
|
||||
</div>
|
||||
<p><a name="Master_Meter" id="Master_Meter"></a></p>
|
||||
<h3>Master Meter</h3>
|
||||
<p>This meter represents the audio which is being fed into
|
||||
the room. If the 'Enable Stereo' property is set to 'Yes'
|
||||
then separate meters for both left and right stereo channels
|
||||
will be displayed.</p>
|
||||
<div class="editsection" style="float: right; margin-left: 5px;">
|
||||
<p> </p>
|
||||
</div>
|
||||
<p><a name="Master_Mute" id="Master_Mute"></a></p>
|
||||
<h3>Master Mute</h3>
|
||||
<p>This mute controls the mute-state of all sources being
|
||||
fed into this room</p>
|
||||
<div class="editsection" style="float: right; margin-left: 5px;">
|
||||
<p> </p>
|
||||
</div>
|
||||
<p><a name="Room_Combining" id="Room_Combining"></a></p>
|
||||
<h2>Room Combining</h2>
|
||||
<p>The Room combining page can operate in two different
|
||||
modes. These are detailed below. <img src="Room_combining.jpg" alt="image:Room_combining.jpg" title="image:Room_combining.jpg" width="657" height="634" border="2" class="hcp2"></p>
|
||||
<div class="editsection" style="float: right; margin-left: 5px;">
|
||||
<p> </p>
|
||||
</div>
|
||||
<p><a name="Operation_Modes" id="Operation_Modes"></a></p>
|
||||
<h1>Operation Modes</h1>
|
||||
<div class="editsection" style="float: right; margin-left: 5px;">
|
||||
<p> </p>
|
||||
</div>
|
||||
<p><a name="Room_Mode" id="Room_Mode"></a></p>
|
||||
<h2>Room Mode</h2>
|
||||
<p>In room mode you select which rooms go into which groups.</p>
|
||||
<div class="editsection" style="float: right; margin-left: 5px;">
|
||||
<p> </p>
|
||||
</div>
|
||||
<p><a name="Creating_a_group_of_rooms" id="Creating_a_group_of_rooms"></a></p>
|
||||
<h3>Creating a group of rooms</h3>
|
||||
<ul>
|
||||
<li class="p"><p class="hcp3">Select the
|
||||
active group from the drop down list, or by clicking
|
||||
on the group button to the right of the active group
|
||||
drop down list.</p></li>
|
||||
<li class="p"><p class="hcp3">Click on
|
||||
a room to allow it to become part of the group (On)
|
||||
or to leave the group (Off).</p></li>
|
||||
<li class="p"><p class="hcp3">The room
|
||||
is set to the active group, this is indicated by the
|
||||
colour of the room in the control panel.</p></li>
|
||||
<li class="p"><p class="hcp3">Select another
|
||||
room to add to the active group.</p></li>
|
||||
<li>All the controls in a group are linked together
|
||||
in an exact link. When the link is established all
|
||||
controls, faders, mutes and so on are set to the new
|
||||
group value. The rules for determining the value of
|
||||
these control settings depends upon the <a href="Room Combine.html#Priority_Partition_Mode">Priority
|
||||
Partition Mode</a> property setting.</li>
|
||||
</ul>
|
||||
<div class="editsection" style="float: right; margin-left: 5px;">
|
||||
<p> </p>
|
||||
</div>
|
||||
<p><a name="Removing_a_room_from_a_group" id="Removing_a_room_from_a_group"></a></p>
|
||||
<h3>Removing a room from a group</h3>
|
||||
<ul>
|
||||
<li class="p"><p class="hcp3">Select "None"
|
||||
as the active group from the drop down box</p></li>
|
||||
<li class="p"><p class="hcp3">Click on
|
||||
the room to remove from the group</p></li>
|
||||
<li class="p"><p class="hcp3">The room
|
||||
group number is set to "None" (0), and the
|
||||
room colour becomes black to indicate that it is not
|
||||
part of any group</p></li>
|
||||
<li>All controls in the room are unlinked from the
|
||||
other rooms in the group</li>
|
||||
</ul>
|
||||
<div class="editsection" style="float: right; margin-left: 5px;">
|
||||
<p> </p>
|
||||
</div>
|
||||
<p><a name="Partition_Mode" id="Partition_Mode"></a></p>
|
||||
<h2>Partition Mode</h2>
|
||||
<p>Partition mode is where rooms are combined according
|
||||
to the current state of a 'wall partition' connecting
|
||||
the two rooms. In a real situation the wall partition
|
||||
state could be driven from a relay contact coming into
|
||||
the Soundweb London unit as a <a href="Control Port Connections.html">control
|
||||
port input</a>.</p>
|
||||
<div class="editsection" style="float: right; margin-left: 5px;">
|
||||
<p> </p>
|
||||
</div>
|
||||
<p><a name="Opening_a_Wall_Partition" id="Opening_a_Wall_Partition"></a></p>
|
||||
<h3>Opening a Wall Partition</h3>
|
||||
<ul>
|
||||
<li class="p"><p class="hcp3">The wall
|
||||
partition between rooms 1 and 2 is opened</p></li>
|
||||
<li class="p"><p class="hcp3">Room 2 joins
|
||||
room 1's group as it is has lower group number</p></li>
|
||||
<li class="p"><p class="hcp3">The rooms
|
||||
become the same colour to show the rooms are in the
|
||||
same group</p></li>
|
||||
<li>All controls for room 1 and 2 are linked together
|
||||
in an exact link</li>
|
||||
</ul>
|
||||
<p><img src="Room_combining_open_wall.jpg" alt="image:Room_combining_open_wall.jpg" title="image:Room_combining_open_wall.jpg" width="660" height="634" border="2" class="hcp2"></p>
|
||||
<div class="editsection" style="float: right; margin-left: 5px;">
|
||||
<p> </p>
|
||||
</div>
|
||||
<p><a name="Closing_a_Wall_Partition" id="Closing_a_Wall_Partition"></a></p>
|
||||
<h3>Closing a Wall Partition</h3>
|
||||
<ul>
|
||||
<li class="p"><p class="hcp3">The wall
|
||||
partition between rooms 1 and 2 is closed</p></li>
|
||||
<li class="p"><p class="hcp3">Rooms 1
|
||||
and 2 are set to no specific group (None / 0)</p></li>
|
||||
<li class="p"><p class="hcp3">Rooms 1
|
||||
and 2 become black to show the rooms are not part
|
||||
of any group</p></li>
|
||||
<li>All controls for rooms 1 and 2 are unlinked</li>
|
||||
</ul>
|
||||
<p><img src="Room_combining_closing_wall.jpg" alt="image:Room_combining_closing_wall.jpg" title="image:Room_combining_closing_wall.jpg" width="658" height="630" border="2" class="hcp2"></p>
|
||||
<div class="editsection" style="float: right; margin-left: 5px;">
|
||||
<p> </p>
|
||||
</div>
|
||||
<p><a name="Opening_a_wall_partition_between_groups" id="Opening_a_wall_partition_between_groups"></a></p>
|
||||
<h3>Opening a wall partition between groups</h3>
|
||||
<ul>
|
||||
<li class="p"><p class="hcp3">The wall
|
||||
partition between two existing groups is opened.</p></li>
|
||||
<li class="p"><p class="hcp3">The rooms
|
||||
which are in the higher numbered group are set to
|
||||
be in the lower numbered group.</p></li>
|
||||
<li class="p"><p class="hcp3">The rooms
|
||||
colours change appropriately showing the rooms in
|
||||
the new group.</p></li>
|
||||
<li>The controls for all rooms in the new group are
|
||||
linked.</li>
|
||||
</ul>
|
||||
<p><img src="Room_combining_open_wall_between_groups.jpg" alt="image:Room_combining_open_wall_between_groups.jpg" title="image:Room_combining_open_wall_between_groups.jpg" width="659" height="633" border="2" class="hcp2"></p>
|
||||
<div class="editsection" style="float: right; margin-left: 5px;">
|
||||
<p> </p>
|
||||
</div>
|
||||
<p><a name="Closing_a_wall_partition_between_groups" id="Closing_a_wall_partition_between_groups"></a></p>
|
||||
<h3>Closing a wall partition between groups</h3>
|
||||
<ul>
|
||||
<li class="p"><p class="hcp3">Closing
|
||||
a wall partition splits a group, creating two new
|
||||
groups</p></li>
|
||||
<li class="p"><p class="hcp3">The room
|
||||
colours change appropriately showing the rooms are
|
||||
in two different groups</p></li>
|
||||
<li>Controls are unlinked between the rooms and linked
|
||||
according to their new groups</li>
|
||||
</ul>
|
||||
<p><img src="Room_combining_close_wall_between_groups.jpg" alt="image:Room_combining_close_wall_between_groups.jpg" title="image:Room_combining_close_wall_between_groups.jpg" width="656" height="630" border="2" class="hcp2"></p>
|
||||
<div class="editsection" style="float: right; margin-left: 5px;">
|
||||
<p> </p>
|
||||
</div>
|
||||
<p><a name="Room_and_Partition_Mode" id="Room_and_Partition_Mode"></a></p>
|
||||
<h2>Room and Partition Mode</h2>
|
||||
<p>It is possible to use room and partition mode simultaneously.</p>
|
||||
<p> </p>
|
||||
<div class="editsection" style="float: right; margin-left: 5px;">
|
||||
<p> </p>
|
||||
</div>
|
||||
<p><a name="Room_Combine_DSP_Primitives" id="Room_Combine_DSP_Primitives"></a></p>
|
||||
<h2>Room Combine DSP Primitives</h2>
|
||||
<p>This section illustrates the use of DSP primitives by
|
||||
the Room Combine P.O. as an aid to understand how the
|
||||
P.O. works internally. The example below shows the processing
|
||||
which is required 'per room' for the following setup :</p>
|
||||
<p class="Preformatted">4 rooms<br>
|
||||
4 BGM inputs<br>
|
||||
'Mix BGM Signal Path' property = 'Yes'<br>
|
||||
'Enable Stereo' property = 'No'</p>
|
||||
<p><img src="Rc_dsp_primitives.jpg" alt="image:rc_dsp_primitives.jpg" title="image:rc_dsp_primitives.jpg" width="561" height="493" border="2" class="hcp2"></p>
|
||||
<p>If separate BGM and room source outputs were required,
|
||||
i.e.</p>
|
||||
<p class="Preformatted">'Mix BGM Signal Path' property = 'No'</p>
|
||||
<p>then the DSP primitives would look like :</p>
|
||||
<p><img src="Rc_dsp_primitives_2.jpg" alt="image:rc_dsp_primitives_2.jpg" title="image:rc_dsp_primitives_2.jpg" width="566" height="496" border="2" class="hcp2"></p>
|
||||
<p><span class="hcp4">Notes :</span>The
|
||||
two gains work like a 2 input 'n-input' gain. The actual
|
||||
gain applied is the gain for the source or BGM, PLUS the
|
||||
master gain.</p>
|
||||
<p>The summer is a simple mixer that applies unity gain</p>
|
||||
<p><!-- Saved in parser cache with key bugs:pcache:idhash:2828-0!1!0!0!!en!2 and timestamp 20080303093925 --></p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<p class="hcp3"><!-- Served by hproukweb01.hprouk.ad.harman.com in 0.44 secs. --></p>
|
||||
</body>
|
||||
</html>
|
||||
Reference in New Issue
Block a user