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_files/sound/bss/london/manual/MAIN/Ducker.html
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_files/sound/bss/london/manual/MAIN/Ducker.html
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<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
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<meta name="generator" content="Adobe RoboHelp 9">
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<title>Ducker</title>
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<meta http-equiv="imagetoolbar" content="no" /><![endif]-->
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<!-- Head Scripts -->
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<link rel="stylesheet" href="HtmlHelp.css" type="text/css">
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<style title="hcp" type="text/css">
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<!--
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p.hcp1 { margin-bottom:0; }
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-->
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</style>
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</head>
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<body class="ns-0 ltr">
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<div id="globalWrapper">
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<div id="column-content">
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<div id="content">
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<h1 class="firstHeading">Ducker</h1>
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<div id="bodyContent">
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<p id="siteSub"><img src="Ducker.JPG" alt="" border="0"></p>
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<ul>
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<li class="p"><p class="hcp1">Reduces
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the level of a (music) signal depending on the level
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of a control (mic) signal.</p></li>
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<li>Features an exponential attack and decilinear (linear
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dB per unit time) recovery for natural sounding fades.</li>
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</ul>
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<h2>Inputs and Outputs</h2>
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<p>The single channel ducker has one audio input for music,
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an audio input for the control (microphone) signal, and
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one audio output.</p>
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<p>The stereo ducker is identical to the single channel
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version except that it has 2 audio inputs for music, an
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audio input for the control (microphone) signal, and 2
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audio outputs. Adjustment of controls has the same effect
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on both channels.</p>
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<h2>Properties</h2>
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<h4>Mic feed to output</h4>
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<p>This sends the Mic signal direct to the output for further
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mixing elsewhere.</p>
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<h2>Control Panel</h2>
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<p><img src="Duckercp.JPG" alt="image:duckercp.JPG" title="image:duckercp.JPG" style="border-width: 2px; border-style: solid;
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margin-top: 0px; margin-bottom: 0px; margin-left: 0px;
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margin-right: 0px;" width="470" height="260" border="2"></p>
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<h4>Threshold control</h4>
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<ul>
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<li class="p"><p>Adjusts the level threshold of the
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Mic signal above which <a href="MAINGainMute.htm">gain</a>
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reduction of the music signal will take place. Below
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this threshold, no gain reduction will take place.</p></li>
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</ul>
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<h4>Range control</h4>
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<ul>
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<li class="p"><p>Adjusts how 'deeply' the ducker will
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reduce the signal level of the music signal.</p></li>
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</ul>
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<h4>Duck time control</h4>
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<ul>
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<li class="p"><p>Adjusts the time it takes for the
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ducker to fade the music down when the Mic signal
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levels goes above threshold.</p></li>
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</ul>
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<h4>Hold control</h4>
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<ul>
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<li class="p"><p>Extends the 'ducked' phase to prevent
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'chatter'.</p></li>
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</ul>
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<h4>Recover time control</h4>
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<ul>
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<li class="p"><p>Adjusts the time it takes the ducker
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to fade the music signal up when the mic signal level
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falls below the threshold.</p></li>
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</ul>
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<h4>Bypass button</h4>
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<ul>
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<li class="p"><p>Removes the ducker from the signal
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path.</p></li>
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</ul>
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<h4>Gain Reduction meter</h4>
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<ul>
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<li class="p"><p>Displays the amount of gain reduction
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being applied.</p></li>
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</ul>
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<h2>Notes</h2>
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<p><span style="font-weight: bold;">!</span> This object
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will cause audible distortion if the Attack and Release
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times are too fast since it will be trying to apply dynamic
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gain reduction to the instantaneous values of lower frequency
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waveforms</p>
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</div>
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</div>
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</div>
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</div>
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<p class="hcp1"> </p>
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</body>
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</html>
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