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<h1 class="firstHeading">Compressor</h1>
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<p id="siteSub"><img src="Compressor.JPG" alt="" border="0"></p>
<p>A fully featured compressor with the classic BSS 'progressive
knee' sound, which produces a gentle ratio near the threshold
becoming progressively more aggressive further into compression.
An auto-release mode not only allows the release time
to be related to the user-set attack time, but also varies
this relationship depending on the nature of the program
to give a very natural sounding result. Two versions of
the compressor are available, a single channel version,
and a stereo version, where two independent audio channels
are controlled by a single control panel, the side chains
being locked together to prevent stereo image shifts.</p>
<p>&#160;</p>
<h2>Inputs and Outputs</h2>
<p>The single channel compressor has one audio input and
one audio output.</p>
<p>The stereo compressor is identical to the single channel
version except that it has 2 inputs and 2 outputs. Adjustment
of controls has the same effect on both channels.</p>
<br>
<div class="editsection" style="float: right; margin-left: 5px;">
<p>&#160;</p>
<h2>Properties</h2>
<p>&#160;</p>
<h5>Side chain</h5>
<p>A side chain input can be made available so that
an equaliser for example can be introduced to make
compression frequency conscious. Any side chain processing
would normally derive its signal from the same source
that is fed to the audio input of the compressor.</p>
<p>&#160;</p>
<h2>Control Panel</h2>
<p><img src="Compressorcp.JPG" alt="image:Compressorcp.JPG" title="image:Compressorcp.JPG" style="border-width: 2px;
border-style: solid; margin-top: 0px; margin-bottom: 0px;
margin-left: 0px; margin-right: 0px;" width="670" height="260" border="2"></p>
<p>&#160;</p>
<p>&#160;</p>
<h4>Threshold control</h4>
<ul>
<li class="p"><p>Adjusts the level threshold above
which compression will take place. Below this
threshold, no compression will take place.</p></li>
</ul>
<p>&#160;</p>
<h4>Ratio control</h4>
<ul>
<li class="p"><p>Adjusts the aggressiveness of
compression.</p></li>
</ul>
<p>&#160;</p>
<h4>Gain control</h4>
<ul>
<li class="p"><p>Adjusts out any <a href="Gain.html">gain</a>
anomalies.</p></li>
</ul>
<p>&#160;</p>
<h4>Attack control</h4>
<ul>
<li class="p"><p>Adjusts the time it takes for
the compressor to respond to signal levels above
the threshold.</p></li>
</ul>
<p><span class="hcp1">Note that this
control also affects the release time in 'Auto Release'
mode.</span></p>
<p>&#160;</p>
<h4>Release control</h4>
<ul>
<li class="p"><p>Adjusts the time it takes for
the compressor to recover after the signal level
goes below threshold.</p></li>
</ul>
<p><span class="hcp1">Note that this
control has no effect in 'Auto Release' mode.</span></p>
<p>&#160;</p>
<h4>Bypass button</h4>
<ul>
<li class="p"><p>Removes the compressor from the
signal path.</p></li>
</ul>
<p>&#160;</p>
<h4>Auto Release button</h4>
<ul>
<li class="p"><p>Automatically adjusts the release
time optimally for the programme material.</p></li>
</ul>
<p><span class="hcp1">Note that the
time constants are still dependent on the attack setting.</span></p>
<p>&#160;</p>
<h4>Gain Reduction meter</h4>
<ul>
<li class="p"><p>Displays the amount of gain reduction
being applied.</p></li>
</ul>
<p>&#160;</p>
<p>&#160;</p>
<h2>Notes</h2>
<p><span class="hcp2">!</span> This object
will cause audible distortion if the Attack and Release
times are too fast since it will be trying to apply
dynamic gain reduction to the instantaneous values
of lower frequency waveforms.</p>
<p><span class="hcp2">!</span> This object
is capable of raising signal levels beyond the clipping
point so; care should be exercised when using positive
gain values.</p>
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