Merge branch 'master' of https://github.com/oyvindskaaden/TDT4102-Ovinger
commit
584a3462be
|
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@ -0,0 +1,79 @@
|
|||
#include "Card.h"
|
||||
|
||||
map<Suit, string> suitNames = { {Suit::clubs, "Clubs" },
|
||||
{Suit::diamonds, "Diamonds"},
|
||||
{Suit::hearts, "Hearts"},
|
||||
{Suit::spades, "Spades"} };
|
||||
|
||||
|
||||
|
||||
string suitToString(Suit s)
|
||||
{
|
||||
return suitNames[s];
|
||||
}
|
||||
|
||||
|
||||
map<Rank, string> rankNames = { {Rank::two, "Two" },
|
||||
{Rank::three, "Three"},
|
||||
{Rank::four, "Four"},
|
||||
{Rank::five, "Five"},
|
||||
{Rank::six, "Six"},
|
||||
{Rank::seven, "Seven"},
|
||||
{Rank::eight, "Eight"},
|
||||
{Rank::nine, "Nine"},
|
||||
{Rank::ten, "Ten"},
|
||||
{Rank::jack, "Jack"},
|
||||
{Rank::queen, "Queen"},
|
||||
{Rank::king, "King"},
|
||||
{Rank::ace, "Ace"} };
|
||||
|
||||
string rankToString(Rank r)
|
||||
{
|
||||
return rankNames[r];
|
||||
}
|
||||
|
||||
|
||||
string toString(CardStruct card)
|
||||
{
|
||||
return rankToString(card.rank) + " of " + suitToString(card.suit);
|
||||
}
|
||||
|
||||
string toStringShort(CardStruct card)
|
||||
{
|
||||
string suit = suitToString(card.suit);
|
||||
string rank = to_string(int(card.rank));
|
||||
return suit.at(0) + rank;
|
||||
|
||||
}
|
||||
|
||||
Card::Card()
|
||||
{
|
||||
valid = false;
|
||||
}
|
||||
|
||||
Card::Card(Suit suit, Rank rank)
|
||||
{
|
||||
s = suit;
|
||||
r = rank;
|
||||
valid = true;
|
||||
}
|
||||
|
||||
inline Suit Card::suit() { return s; }
|
||||
inline Rank Card::rank() { return r; }
|
||||
inline bool Card::isValid() { return valid; }
|
||||
|
||||
string Card::toString()
|
||||
{
|
||||
if (valid)
|
||||
return rankToString(r) + " of " + suitToString(s);
|
||||
else
|
||||
return "Invalid card";
|
||||
}
|
||||
|
||||
string Card::toStringShort()
|
||||
{
|
||||
if (valid)
|
||||
return suitToString(s).at(0) + to_string(int(r));
|
||||
else
|
||||
return "Invalid card";
|
||||
}
|
|
@ -0,0 +1,45 @@
|
|||
#pragma once
|
||||
#include "std_lib_facilities.h"
|
||||
|
||||
|
||||
enum class Suit { clubs, diamonds, hearts, spades };
|
||||
|
||||
enum class Rank { two = 2, three, four, five, six, seven, eight, nine, ten, jack, queen, king, ace };
|
||||
|
||||
string suitToString(Suit s);
|
||||
|
||||
string rankToString(Rank r);
|
||||
|
||||
struct CardStruct
|
||||
{
|
||||
Suit suit;
|
||||
Rank rank;
|
||||
};
|
||||
|
||||
string toString(CardStruct card);
|
||||
|
||||
string toStringShort(CardStruct card);
|
||||
|
||||
#pragma region Card - Class
|
||||
|
||||
|
||||
class Card
|
||||
{
|
||||
public:
|
||||
Card();
|
||||
Card(Suit suit, Rank rank);
|
||||
|
||||
Suit suit();
|
||||
Rank rank();
|
||||
bool isValid();
|
||||
string toString();
|
||||
string toStringShort();
|
||||
private:
|
||||
Suit s;
|
||||
Rank r;
|
||||
bool valid;
|
||||
};
|
||||
|
||||
|
||||
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||||
#pragma endregion
|
|
@ -0,0 +1,146 @@
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@ -0,0 +1,35 @@
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#include "std_lib_facilities.h"
|
||||
#include "Card.h"
|
||||
|
||||
int main(){
|
||||
|
||||
#pragma region Task 1
|
||||
// a - d
|
||||
// Testing functions and mapping
|
||||
cout << suitToString(Suit::diamonds) << endl;
|
||||
cout << rankToString(Rank::ace) << endl;
|
||||
|
||||
// e
|
||||
/*
|
||||
Det er lurt å bruke symboler fordi
|
||||
- Mindre sansynlighet for misforståelse
|
||||
- Lettere å lese koden til senere
|
||||
*/
|
||||
|
||||
#pragma endregion
|
||||
|
||||
#pragma region Task 2
|
||||
CardStruct card1 = { Suit::spades, Rank::ace };
|
||||
CardStruct card2 = { Suit::diamonds, Rank::ten };
|
||||
cout << toString(card1) << endl;
|
||||
cout << toStringShort(card2) << endl;
|
||||
|
||||
|
||||
#pragma endregion
|
||||
|
||||
Card c = Card(Suit::clubs, Rank::two);
|
||||
|
||||
cout << c.toString() << endl;
|
||||
|
||||
return 0;
|
||||
}
|
|
@ -0,0 +1,31 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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@ -0,0 +1,22 @@
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</Project>
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|
@ -0,0 +1,8 @@
|
|||
#include "std_lib_facilities.h"
|
||||
|
||||
int main(){
|
||||
|
||||
// Your code here
|
||||
|
||||
return 0;
|
||||
}
|
Loading…
Reference in New Issue