42 lines
2.1 KiB
Properties
42 lines
2.1 KiB
Properties
# Launchers File syntax:
|
|
#
|
|
# [Must-have property line]
|
|
# launcher1.runCommand=<Run Command>
|
|
# [Optional extra properties]
|
|
# launcher1.displayName=<Display Name, runCommand by default>
|
|
# launcher1.hide=<true if lancher is not visible in menu, false by default>
|
|
# launcher1.buildCommand=<Build Command, Build Command specified in project properties by default>
|
|
# launcher1.runDir=<Run Directory, ${PROJECT_DIR} by default>
|
|
# launcher1.runInOwnTab=<false if launcher reuse common "Run" output tab, true by default>
|
|
# launcher1.symbolFiles=<Symbol Files loaded by debugger, ${OUTPUT_PATH} by default>
|
|
# launcher1.env.<Environment variable KEY>=<Environment variable VALUE>
|
|
# (If this value is quoted with ` it is handled as a native command which execution result will become the value)
|
|
# [Common launcher properties]
|
|
# common.runDir=<Run Directory>
|
|
# (This value is overwritten by a launcher specific runDir value if the latter exists)
|
|
# common.env.<Environment variable KEY>=<Environment variable VALUE>
|
|
# (Environment variables from common launcher are merged with launcher specific variables)
|
|
# common.symbolFiles=<Symbol Files loaded by debugger>
|
|
# (This value is overwritten by a launcher specific symbolFiles value if the latter exists)
|
|
#
|
|
# In runDir, symbolFiles and env fields you can use these macroses:
|
|
# ${PROJECT_DIR} - project directory absolute path
|
|
# ${OUTPUT_PATH} - linker output path (relative to project directory path)
|
|
# ${OUTPUT_BASENAME}- linker output filename
|
|
# ${TESTDIR} - test files directory (relative to project directory path)
|
|
# ${OBJECTDIR} - object files directory (relative to project directory path)
|
|
# ${CND_DISTDIR} - distribution directory (relative to project directory path)
|
|
# ${CND_BUILDDIR} - build directory (relative to project directory path)
|
|
# ${CND_PLATFORM} - platform name
|
|
# ${CND_CONF} - configuration name
|
|
# ${CND_DLIB_EXT} - dynamic library extension
|
|
#
|
|
# All the project launchers must be listed in the file!
|
|
#
|
|
# launcher1.runCommand=...
|
|
# launcher2.runCommand=...
|
|
# ...
|
|
# common.runDir=...
|
|
# common.env.KEY=VALUE
|
|
|
|
# launcher1.runCommand=<type your run command here> |