TDT4102-Ovinger/Oving7/Oving 7/Emoji.cpp

162 lines
3.6 KiB
C++

#include "Emoji.h"
/*
* Implement your emojis in this file.
**/
// A yellow, empty face.
Face::Face(Point c, int r) : faceMask{c, r}
{
faceMask.set_fill_color(Color::yellow);
faceMask.set_color(Color::black);
}
void Face::attach_to(Graph_lib::Window& win)
{
win.attach(faceMask);
}
#pragma region EmptyFace
EmptyFace::EmptyFace(Point p, int r) : Face(p, r),
leftEye{ Point{ p.x - r / 2, p.y - r / 8 }, r / 10 },
rightEye{ Point { p.x + r / 2, p.y - r / 8 }, r / 10 }
{
leftEye.set_fill_color(Color::black);
rightEye.set_fill_color(Color::black);
leftEye.set_color(Color::black);
rightEye.set_color(Color::black);
}
void EmptyFace::attach_to(Graph_lib::Window & win)
{
Face::attach_to(win);
win.attach(leftEye);
win.attach(rightEye);
}
#pragma endregion
#pragma region SmileyFace
SmileyFace::SmileyFace(Point p, int r) : EmptyFace{ p,r }, Smile{ Point{p.x, p.y + r / 10}, int(4 / 3 * r), r, 180, 360 }
{
Smile.set_color(Color::black);
Smile.set_style(Line_style(Line_style::solid, 4));
}
void SmileyFace::attach_to(Graph_lib::Window & win)
{
EmptyFace::attach_to(win);
win.attach(Smile);
}
#pragma endregion
#pragma region SadFace
SadFace::SadFace(Point p, int r) : EmptyFace{ p,r }, Sad{ Point{p.x, p.y + r - r / 3}, int(4 / 3 * r), r, 0, 180 }
{
Sad.set_color(Color::black);
Sad.set_style(Line_style(Line_style::solid, 4));
}
void SadFace::attach_to(Graph_lib::Window & win)
{
EmptyFace::attach_to(win);
win.attach(Sad);
}
#pragma endregion
#pragma region AngryFace
AngryFace::AngryFace(Point p, int r) : EmptyFace{ p,r },
AngryOver{ Point{p.x, p.y + r - r / 3}, int(4 / 3 * r), r, 0, 180 },
x1{3 * r / 5}, y1{ 4 * r / 5 },
x2{r / 8}, y2{2 * r / 3},
leftBrow{Point{p.x - x1, p.y - y1}, Point{p.x - x2, p.y - y2}},
rightBrow{ Point{p.x + x1, p.y - y1}, Point{p.x + x2, p.y - y2} }
{
AngryOver.set_color(Color::black);
AngryOver.set_style(Line_style(Line_style::solid, 4));
leftBrow.set_color(Color::black);
leftBrow.set_style(Line_style(Line_style::solid, 4));
rightBrow.set_color(Color::black);
rightBrow.set_style(Line_style(Line_style::solid, 4));
}
void AngryFace::attach_to(Graph_lib::Window & win)
{
EmptyFace::attach_to(win);
win.attach(AngryOver);
win.attach(leftBrow);
win.attach(rightBrow);
}
#pragma endregion
#pragma region WinkingFace
WinkingFace::WinkingFace(Point p, int r) : Face(p, r),
leftEye{ Point{ p.x - r / 2, p.y - r / 2 }, r / 10 },
smile{ Point{p.x, p.y + r / 10}, int(4 / 3 * r), r, 180, 360 },
x1{p.x + r / 6}, x2{p.x + 6* r / 10},
y1{p.y - 7 * r / 10}, y2{ p.y - r / 2}, y3{ p.y - 3 * r / 10}
{
leftEye.set_fill_color(Color::black);
leftEye.set_color(Color::black);
smile.set_color(Color::black);
smile.set_style(Line_style(Line_style::solid, 4));
wink.add(Point{ x2,y1 });
wink.add(Point{ x1, y2 });
wink.add(Point{ x2,y3 });
wink.set_color(Color::black);
wink.set_style(Line_style(Line_style::solid, 3));
}
void WinkingFace::attach_to(Graph_lib::Window & win)
{
Face::attach_to(win);
win.attach(leftEye);
win.attach(smile);
win.attach(wink);
}
#pragma endregion
AwkwardFace::AwkwardFace(Point p, int r) : Face{p, r},
leftEye{Point{p.x - 4 * r / 5, p.y}, r / 10},
rightEye{Point{p.x + 4 * r / 5, p.y}, r / 10}
{
leftEye.set_fill_color(Color::black);
rightEye.set_fill_color(Color::black);
leftEye.set_color(Color::black);
rightEye.set_color(Color::black);
mouth.add(Point{ p.x - r / 2, p.y + r / 25 });
mouth.add(Point{ p.x + r / 2, p.y + r / 25 });
mouth.set_color(Color::black);
mouth.set_style(Line_style(Line_style::solid, 3));
}
void AwkwardFace::attach_to(Graph_lib::Window & win)
{
Face::attach_to(win);
win.attach(leftEye);
win.attach(rightEye);
win.attach(mouth);
}