Moved to new folders

This commit is contained in:
2020-02-12 15:04:09 +01:00
parent 6645dca35f
commit 1a68ecad3d
162 changed files with 2 additions and 0 deletions

31
Oving5/Oving 5.sln Normal file
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#include "Blackjack.h"
#include "Card.h"
Blackjack::Blackjack()
{
cards = CardDeck();
cards.shuffle();
player = Hand();
dealer = Hand(true);
for (int i = 0; i < 2; i++)
{
player.newCard(cards);
dealer.newCard(cards);
}
}
void Blackjack::printCards()
{
cout << flush;
dealer.printCards();
cout << endl;
player.printCards();
}
Hand::Hand()
{
d = false;
}
Hand::Hand(bool dealer)
{
d = dealer;
}
void Hand::newCard(CardDeck & cards)
{
card.push_back(cards.drawCard());
addValue();
}
/*
void Hand::addValue()
{
Card c = card.back();
int value = int(c.rankVal());
}
*/
void Hand::addValue()
{
Card c = card.back();
int valueOfCard = c.rankVal();
if (valueOfCard >= 2 && valueOfCard <= 10)
total.push_back(valueOfCard);
else if (valueOfCard < 14)
total.push_back(10);
else if (valueOfCard == 14)
{
if (!d)
{
cout << "Do you want the ace to be 1 or 11? ";
int aceVal;
cin >> aceVal;
if (aceVal > 11 || aceVal > 5)
aceVal = 11;
else if (aceVal <= 5)
aceVal = 1;
total.push_back(aceVal);
}
else
total.push_back(11);
}
}
void Hand::printCards()
{
for (int i = 0; i < card.size(); ++i)
{
if (d && i > 0)
cout << "Hidden dealer cards!" << endl;
else
cout << card[i].toString() << " \tValue: " << total[i] << endl;
}
}
int Hand::sum()
{
return calculateSum();
}
int Hand::calculateSum()
{
int t = 0;
for (int i : total)
{
t += i;
}
return t;
}

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#pragma once
#include "CardDeck.h"
class Hand
{
public:
Hand();
Hand(bool dealer);
void newCard(CardDeck& cards);
void printCards();
int sum();
private:
void addValue();
vector<Card> card;
vector<int> cardsToShow;
vector<int> total;
bool d;
int calculateSum();
};
class Blackjack
{
public:
Blackjack();
void printCards();
private:
CardDeck cards;
Hand player;
Hand dealer;
};

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Oving5/Oving 5/Card.cpp Normal file
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#include "Card.h"
map<Suit, string> suitNames = { {Suit::clubs, "Clubs" },
{Suit::diamonds, "Diamonds"},
{Suit::hearts, "Hearts"},
{Suit::spades, "Spades"} };
string suitToString(Suit s)
{
return suitNames[s];
}
map<Rank, string> rankNames = { {Rank::two, "Two" },
{Rank::three, "Three"},
{Rank::four, "Four"},
{Rank::five, "Five"},
{Rank::six, "Six"},
{Rank::seven, "Seven"},
{Rank::eight, "Eight"},
{Rank::nine, "Nine"},
{Rank::ten, "Ten"},
{Rank::jack, "Jack"},
{Rank::queen, "Queen"},
{Rank::king, "King"},
{Rank::ace, "Ace"} };
string rankToString(Rank r)
{
return rankNames[r];
}
string toString(CardStruct card)
{
return rankToString(card.rank) + " of " + suitToString(card.suit);
}
string toStringShort(CardStruct card)
{
string suit = suitToString(card.suit);
string rank = to_string(int(card.rank));
return suit.at(0) + rank;
}
#pragma region Card - Class
Card::Card()
{
valid = false;
}
Card::Card(Suit suit, Rank rank)
{
s = suit;
r = rank;
valid = true;
}
inline Suit Card::suit() { return s; }
inline Rank Card::rank() { return r; }
int Card::suitVal()
{
return int(s);
}
int Card::rankVal()
{
return int(r);
}
inline bool Card::isValid() { return valid; }
string Card::toString()
{
if (valid)
return rankToString(r) + " of " + suitToString(s);
else
return "Invalid card";
}
string Card::toStringShort()
{
if (valid)
return suitToString(s).at(0) + to_string(int(r));
else
return "Invalid card";
}
#pragma endregion

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Oving5/Oving 5/Card.h Normal file
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#pragma once
#include "std_lib_facilities.h"
enum class Suit { clubs, diamonds, hearts, spades };
enum class Rank { two = 2, three, four, five, six, seven, eight, nine, ten, jack, queen, king, ace };
string suitToString(Suit s);
string rankToString(Rank r);
struct CardStruct
{
Suit suit;
Rank rank;
};
string toString(CardStruct card);
string toStringShort(CardStruct card);
#pragma region Card - Class
class Card
{
public:
Card();
Card(Suit suit, Rank rank);
Suit suit();
Rank rank();
int suitVal();
int rankVal();
bool isValid();
string toString();
string toStringShort();
private:
Suit s;
Rank r;
bool valid;
};
#pragma endregion

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#include "CardDeck.h"
#include "utilities.h"
CardDeck::CardDeck()
{
currentCardIndex = 0;
for (int s = 0; s < 4; s++)
{
for (int r = 2; r < 2 + 13; r++)
{
cards.push_back(Card((Suit)s, (Rank)r));
}
}
}
void CardDeck::swap(int fromIndex, int toIndex)
{
Card c = cards[fromIndex];
cards[fromIndex] = cards[toIndex];
cards[toIndex] = c;
}
void CardDeck::print()
{
for (Card c : cards)
{
cout << c.toString() << endl;
}
}
void CardDeck::printShort()
{
for (Card c : cards)
{
cout << c.toStringShort() << endl;
}
}
void CardDeck::shuffle(int depth)
{
srand(static_cast<unsigned int>(time(nullptr)));
for (int i = 0; i < depth; i++)
{
swap(randomWithLimits(0, cards.size() - 1), randomWithLimits(0, cards.size() - 1));
}
}
const Card& CardDeck::drawCard()
{
++currentCardIndex;
return cards[currentCardIndex - 1];
}

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Oving5/Oving 5/CardDeck.h Normal file
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#pragma once
#include "Card.h"
class CardDeck
{
public:
CardDeck();
void print();
void printShort();
void shuffle(int depth = 10000);
const Card& drawCard();
private:
vector<Card> cards;
int currentCardIndex;
void swap(int fromIndex, int toIndex);
};

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Oving5/Oving 5/main.cpp Normal file
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#include "std_lib_facilities.h"
#include "CardDeck.h"
#include "Blackjack.h"
int main(){
#pragma region Task 1
// a - d
// Testing functions and mapping
//cout << suitToString(Suit::diamonds) << endl;
//cout << rankToString(Rank::ace) << endl;
// e
/*
Det er lurt <20> bruke symboler fordi
- Mindre sansynlighet for misforst<73>else
- Lettere <20> lese koden til senere
*/
#pragma endregion
#pragma region Task 2
/*
CardStruct card1 = { Suit::spades, Rank::ace };
CardStruct card2 = { Suit::diamonds, Rank::ten };
cout << toString(card1) << endl;
cout << toStringShort(card2) << endl;
*/
#pragma endregion
Card c = Card(Suit::clubs, Rank::two);
cout << c.toString() << endl;
CardDeck cD = CardDeck();
cD.print();
cD.shuffle();
cD.printShort();
for (int i = 0; i < 52; i++)
{
Card c = cD.drawCard();
cout << c.toString() << endl;
}
Blackjack bJack = Blackjack();
bJack.printCards();
keep_window_open();
return 0;
}

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#include "utilities.h"
#include "std_lib_facilities.h"
int randomWithLimits(int min, int max)
{
return rand() % (max - min + 1) + min;;
}

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#pragma once
int randomWithLimits(int min, int max);

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