#include "Window.h" #include "Graph.h" #include "GUI.h" namespace Graph_lib { Window::Window(int ww, int hh, const string& title) : Fl_Window(ww, hh, title.c_str()), w(ww), h(hh) { init(); } Window::Window(Point xy, int ww, int hh, const string& title) : Fl_Window(xy.x, xy.y, ww, hh, title.c_str()), w(ww), h(hh) { init(); } void Window::init() { resizable(this); show(); } //---------------------------------------------------- void Window::draw() { Fl_Window::draw(); for (vector::size_type i = 0; i < shapes.size(); ++i) shapes[i]->draw(); } void Window::attach(Widget& widget) { begin(); // FLTK: begin attaching new Fl_Wigets to this window widget.attach(*this); // let the Widget create its Fl_Wigits end(); // FLTK: stop attaching new Fl_Wigets to this window } void Window::detach(Widget& b) { b.hide(); } void Window::attach(Shape& s) { shapes.push_back(&s); // s.attached = this; } void Window::detach(Shape& s) { for (vector::size_type i = shapes.size(); 0 < i; --i) // guess last attached will be first released if (shapes[i - 1] == &s) shapes.erase(shapes.begin() + (i - 1)); //&shapes[i-1]); } void Window::put_on_top(Shape& p) { for (vector::size_type i = 0; i < shapes.size(); ++i) { if (&p == shapes[i]) { for (++i; i < shapes.size(); ++i) shapes[i - 1] = shapes[i]; shapes[shapes.size() - 1] = &p; return; } } } int gui_main() { return Fl::run(); } } // namespace Graph_lib